RC1 thoughts

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grabbysnatch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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RC1 thoughts

Post by grabbysnatch »

I like the latest version, but I don't think its quite the finished artical.

Things I love added in RC1
1. the larger, clearer objective flags.
2. The floating damage when attacking/attacked.
3. The increase in information and cross section in the library.
4. unit comarisons lower stats shown in red

Thinks I still don't like/would like to have been added

1. Still not very clear which units are core and which are aux.
2. No Arnhem, Finland, Failaise gap scenario, no desert campaign/scenarios and no made up scenarios/campaign(apart from in multiplayer).
3. how artillary units move forward to attack, even on rivers.

despite the above, still loving the game. I was also wondering if you have thought of somewhere where people can submit their devised scenarios/campaigns that people who have bought the game can download them to their version. This could be especially useful for people who either don't have time to make their own, or like me just arent clever enough to do it.lol

Keep up the good work.
IainMcNeil
Site Admin
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Post by IainMcNeil »

We hope to have a user content download system at some point but after initial release.
pupski
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
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Post by pupski »

3. how artillery units move forward to attack, even on rivers.
I think artillery units on rivers are questionable but they can be seen as near the river or along the river.

A point I still would like to see changed is the anti-air units that move and fire on aircraft's.
They now can have a 3 hex + 1 hex range. It feels wrong that they can react so fast on planes that
basically are much faster and swoop in and out of action. I think the 3 hex range is already enough
and the extra hex movement seems inappropriate, for fixed anti-air that is.
lordzimoa
Lordz Games Studio
Lordz Games Studio
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Post by lordzimoa »

1. Still not very clear which units are core and which are aux.
Core have gold/red twisted borders, auxiliary silver around their strength plate.

Also when you toggle the Unit List on the Main UI you will see all your cores are gold, auxiliary silver borders.
2. No Arnhem, Finland, Failaise gap scenario, no desert campaign/scenarios and no made up scenarios/campaign(apart from in multiplayer).
Afrika, DAK and Rommel will get some extra attention, and I have no doubt within a few weeks after release plenty of free maps and scenario`s will appear available as we will include the scenario editor and tutorial. Hence the whole reason for us to release the editor on day one. :wink:
grabbysnatch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 243
Joined: Fri Jan 14, 2011 4:04 pm

Post by grabbysnatch »

That all sounds really good, can't wait. I think this area is where this game benefits immensly over Panzer general, which it is compared heavily with.

Thanks for the replies

I agree about the AA, there range and strength is probably too good. Mind you, they help immensly when playing the Germans on D Day and other similar scenarios.lol
Razz1
Panzer Corps Moderator
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Post by Razz1 »

I have a few maps for MP. Some are ok for single player too!

Still tweaking for balance

Bocage Hell
Zitimir
France
Operation Zitadell

Plus Dave is working on Crete
eddie01
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Post by eddie01 »

I see that ships look like they have run aground in some situations, like in this snap off of Sciliy.

Image

Could the ship counters be moved back some from shore, mainly the capital ships, then increase their firing range accordingly? The troop transports look ok though.I think the combat results between aircraft are much better.
IainMcNeil
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Post by IainMcNeil »

I think the ships issue is just a result of having icons overspill their hex. The only solution is to have them smaller but I think it looks better like this. They need to be able to go to port for repair/refuel.
do335b6
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Post by do335b6 »

Will there be a way to look at core units closely and see leaders and awards? Along with an easy way to differiniate between core units and aux at a glance?
lordzimoa
Lordz Games Studio
Lordz Games Studio
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Post by lordzimoa »

Use Alt+click to open up the Unit Info menu. We are updating core/aux visuals.
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