Reserve unit question

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dave123
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Reserve unit question

Post by dave123 »

Playing campaign. in the Yugo/Greece scenario, there was not room to put all my units. I thought that I could place the rest on turn 2, but the placement slots are gone. Now I did not place any air, am I stuck playing the scenario without all of my units?

Also, are there rules that I could read to avoid these things?

thanx
grabbysnatch
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Post by grabbysnatch »

There is a button on the panel on the right hand side above the mini map which will bring the reserve panel back up and you can then place your reserve units
Rudankort
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Re: Reserve unit question

Post by Rudankort »

dave123 wrote:Playing campaign. in the Yugo/Greece scenario, there was not room to put all my units. I thought that I could place the rest on turn 2, but the placement slots are gone. Now I did not place any air, am I stuck playing the scenario without all of my units?

Also, are there rules that I could read to avoid these things?

thanx
In PG there is a limit on your core size. In PzC core size is unlimited, but every map has its own limit on unit count. This allows us to have big scenarios mixed with smaller ones, where nobody would sent full core. And also, this allows to have some flexibility with your core - you can have special units which you deploy only in certain scens, but not in all (e. g. paratroopers, bridge engineers etc.)

When you are deploying your units, you see two numbers: units to deploy and units in reserve. Units to deploy is map limit. You cannot have more core units on the map at any given time (if a unit is killed, you can replace it with another one).

In most scens there is enough space to place all units you used in previous scenario - the size of battles increases. There are two exceptions currently - Greece and Kiev. You are supposed to win these using a subset of your core. You can use your favotite elite veterans, or take only green units to give them more experience and allow to catch up with older units. The choice is yours, but part of your core will stay in reserve.
AgentX
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Post by AgentX »

@dave123, Greece is a limited deployment scenario since it is too easy to roll over with your entire core army. You only get 12 deployment slots total; no new spots open after that so pick your 12 wisely (I usually go with greener units so they can get more experience). However, on Greece and Kiev (the other limited deployment scenario; it has 18 slots), I wish we could eliminate some of the Aux units to open up more slots for our core army plus it would allow more deployment hexes to be available. There could easily be 18 deployment slots in Greece and 24 in Kiev with some of the Aux units revmoved.
Rudankort
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Post by Rudankort »

AgentX wrote:@dave123, Greece is a limited deployment scenario since it is too easy to roll over with your entire core army. You only get 12 deployment slots total; no new spots open after that so pick your 12 wisely (I usually go with greener units so they can get more experience). However, on Greece and Kiev (the other limited deployment scenario; it has 18 slots), I wish we could eliminate some of the Aux units to open up more slots for our core army plus it would allow more deployment hexes to be available. There could easily be 18 deployment slots in Greece and 24 in Kiev with some of the Aux units revmoved.
Aux units are there for historical flavor and are also part of the challenge. Thus in Greece, you have italian allies, which are very much likely inferior to your troops, but hey - without them this scenario would feel strange.
Kerensky
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Post by Kerensky »

Rudankort wrote:Aux units are there for historical flavor and are also part of the challenge. Thus in Greece, you have italian allies, which are very much likely inferior to your troops, but hey - without them this scenario would feel strange.
In Greece, Italians are German auxiliary.
In Soviet Russia, German are Italian auxiliary!

(Bersaglieri and the Bear has an Italian core with German aux.)
AgentX
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Post by AgentX »

@dave123, I'd also suggest that you try to get the decisive victory in France and skip Greece. Not that it's a bad map, I happen to like it and used to deliberately get a marginal victory to skip the harder Sealion '40 map. Problem is, that by skipping Sealion '40, you will go back to it later and have to play it as the Sealion '42 map. As hard as the '40 map is, it pales in comparison to the '42 map. Just check out the differences. Load each of them up from the Scenario menu with the "fog of war" turned off (so, you can see all the differences). I can usually get through Sealion '40 without core losses, but it's next to impossible on Sealion '42. The British Navy is larger while the German Navy has shrunk (plus your landing boats start in a more disadvantageous position). They also now have about double the planes and land units of the Sealion '40 map. Best bet is to avoid this map by taking care of England early.
dave123
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Post by dave123 »

thanx for the replies. good point on england, agent x, but I'm just playing it as it comes (first time).
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