Background.
The assumption is that the game is played between two reasonably competent players (although some may disagree

I have so far played all my test games using !st punic war Carthaginians to try out Offensive spearmen. I have played two historical games against mid repuplican Roman. The challenge in these games has always been the same. The Cathaginian army is larger and wider but cannot stand up to the strong Roman centre. So it is always a game that sees the Carthaginians trying to defeat one of the Roman wings before the centres meet so we can also attack the centres exposed flank. Timing in these games has always been the key.
The timing in the game is also greatly affected by the clash of the centres. (It is impossible IMO to get the timing perfect) so the centres always seem to meet before the flank issue is fully resolved. When the centres meeet if the Romans win the impact phase they tend to run through the Carthaginian spear in short order and the Carthaginian plan falls short of success. If the Carthaginian spear survive the impact bound then it is a long drawn out struggle in the centre buying enough time for Carthaginain plan to work.
So after all the planning, deployment manouver and counter manouver the balance of the game pivots on one crucial moment; the impact phase when legions meet spear.
This impact phase favours the Romans significantly. They have a +POA and re-rolls for being superior. So if the Carthaginians wish to improve their chance of overall success they need to minimise this Roman advantage. I have spent some time on trying to acheive this end and have come up with the following:
AA through to DD represents 4 BGs of 4 legionaries.
EE through to GG represents 3 BGs of 8 offensive spear
HH 1 Bg of 8 LF purely there to show how they glue the formation into a BL.
At the impact phase:
AAAABBBBCCCCDDDD
AAAABBBBCCCCDDDD
EE FF GG
EE FF GG
EE FF GG
EE FF GG
EE FF GG
EE FF GG
EE FF GG
EE FF GG
HHHHHHHHHHHHHHHH
(There are meant to be spaces between the columns of spear so that EE is facing the second group of AA; FF is facing the second group of BB; and GG is facing the first group of DD reading from the left.) Sorry i don't know how to post this any other way.
In the melee phase after expansion (please excuse the letters not matching exactly the gaps are not intended to be there) but the spear do overlap the legions by 1 file.
AAAA BBBB CCCC DDDD
AAAA BBBB CCCC DDDD
EEEE EEFF FF FF GGGGGG
EEEE EEFF FF FF GGGGGG
EE FF GG
The spear have reduced the impact dice to 2 against each of their BGs, when they have the disadvantage at impact, and maximised their dice for the ensuing melee rounds where they have a slight advantage( BGs of 8 v BGs of 4 on even POAs).
So after all this script i have 2 questions to ask.
1/ I can't see anything in the rules to stop the spear using this formation, but i could be missing something.
2/ On paper and on the wargames table it looks as though an un-histirical use of a spear phalanx is the best way forwards against legionaries. What i can't work out which might prove this theory wrong are the stats. Reducing the the impact dice to 2 against the legions i think reduces the probability of their success but increases the random factor of potential results, which in turn may prove there is no significant advantage to this ploy after all.
Can any one help?
Cheers
Andy Robinson.