Scenario Editor Tutorial
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Scenario Editor Tutorial
Last edited by Kerensky on Wed Jun 08, 2011 7:40 pm, edited 1 time in total.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
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tnourie
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 170
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Re: Scenario Editor Tutorial
I downloaded it and couldn't help myself. . . I sarted tweaking it for grammar and visual appeal. I hope you don't mind. I'll not change anything game-related. I'm about half way through it now, but it's about time for "game-before-bed". I'll send you the result in a private e-mail?
Thanks,
Tim Nourie
Tim Nourie
Sure I'll take a look at your changes, no promises I'll accept them though. My 'public' e-mail is Uncle_Chandy@yahoo.com, so go ahead and e-mail me there.
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El_Condoro
- Panzer Corps Moderator

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- Joined: Tue Jun 03, 2008 9:32 am
I had the same question. It wasn't until a while after PG2 came out that the community made campaign creation applications. Will PzC do it straight up?
Also, will the equipment.pzeqp file be editable so that, like in PG2, people (or groups) can create their own equipment files with statistics that they like?
As well as being able to mod scenarios this kind of all-levels modding is what keeps PG2 going 10 years on.
Also, will the equipment.pzeqp file be editable so that, like in PG2, people (or groups) can create their own equipment files with statistics that they like?
As well as being able to mod scenarios this kind of all-levels modding is what keeps PG2 going 10 years on.
Very cool scenario editor manual!
If you want we can drop this Scenario Manual separate into the game launcher and even in the boxed and retail games.
But for that you need to:
- Remove your pretty babe from any screenshots.
- Send me the Word document with the pictures separated, just mention where you want the picture in the text like "insert here picture XXXX.jpg"
Like this we can still localize it into all languages and even send it out for printing for the boxed and retail versions!
Just mail me asap if interested.
Cheers,
Tim
If you want we can drop this Scenario Manual separate into the game launcher and even in the boxed and retail games.
But for that you need to:
- Remove your pretty babe from any screenshots.
- Send me the Word document with the pictures separated, just mention where you want the picture in the text like "insert here picture XXXX.jpg"
Like this we can still localize it into all languages and even send it out for printing for the boxed and retail versions!
Just mail me asap if interested.
Cheers,
Tim
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Yes, it is by all means possible to create custom campaigns in PzC, but this is not done in the editor - you just open the campaign.pzdat file in Excel and edit it at will. There are some comments in this file, explaining how to edit it, but in the future we'll try to provide detailed instructions how to do this. Same is true with many other game aspects, for example equipment table is just a big Excel table, so you are free to copy units around, edit them etc.MrWhite wrote:Didn´t have the time to take a look at the editor, but will it be possible to make own campins ?
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OmegaMan1
- Captain - Heavy Cruiser

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Here's what I found.
1. Page 1: Where it says, "...installed Panzer Corps file name..." there should be a period after "Corps."
2. Page 1: Where it says, "...can be expanded or shrunk at while..." "while" should be "will."
3. Page 2: In the layer selections, should "Ctrl+1-10" be "Ctrl+1-0"?
4. Page 4: In item #2, where it says "...so there is going to be..." "is" should be "are."
5. Page 4: In item #4, where it says "...instead of the unit themselves" pluralize "unit."
6. Page 7: Under the special hexes heading, I'm confused about gold stars. If they have no actual game play affect, why are they available to edit?
7. Page 9: Some more details about the ground state and moisture features would be good. For instance, what is the difference between a "1" and "3" in terms of effects?
8. Page 10: Put in a screenshot of the "edit" button for the event triggers. This is an important step and (for me, anyway) one that gets screwed up easily. Maybe use an example from the Hunters scenario.
9. Page 15: When talking about the crop/resize map, you might want to mention what happens when you adjust based on an odd number of hexes (this causes the map to shift). While a warning pops up saying this, if you do it anyway and then don't like the result there's no undo. (Again, something I found out the hard way.)
10. Page 15: A little more explanation of "gem" modes. (I printed this document out, so I had no way of "clicking" the link LOL!)
And that's it... again, thanks for this excellent document, it is a great help in creating scenarios.
1. Page 1: Where it says, "...installed Panzer Corps file name..." there should be a period after "Corps."
2. Page 1: Where it says, "...can be expanded or shrunk at while..." "while" should be "will."
3. Page 2: In the layer selections, should "Ctrl+1-10" be "Ctrl+1-0"?
4. Page 4: In item #2, where it says "...so there is going to be..." "is" should be "are."
5. Page 4: In item #4, where it says "...instead of the unit themselves" pluralize "unit."
6. Page 7: Under the special hexes heading, I'm confused about gold stars. If they have no actual game play affect, why are they available to edit?
7. Page 9: Some more details about the ground state and moisture features would be good. For instance, what is the difference between a "1" and "3" in terms of effects?
8. Page 10: Put in a screenshot of the "edit" button for the event triggers. This is an important step and (for me, anyway) one that gets screwed up easily. Maybe use an example from the Hunters scenario.
9. Page 15: When talking about the crop/resize map, you might want to mention what happens when you adjust based on an odd number of hexes (this causes the map to shift). While a warning pops up saying this, if you do it anyway and then don't like the result there's no undo. (Again, something I found out the hard way.)
10. Page 15: A little more explanation of "gem" modes. (I printed this document out, so I had no way of "clicking" the link LOL!)
And that's it... again, thanks for this excellent document, it is a great help in creating scenarios.
A. Close editor, do not save changes, reopen map is a ghetto undo.9. Page 15: When talking about the crop/resize map, you might want to mention what happens when you adjust based on an odd number of hexes (this causes the map to shift). While a warning pops up saying this, if you do it anyway and then don't like the result there's no undo. (Again, something I found out the hard way.)
B. If you adjust by 3 and don't like the shift, adjust by -3 and it should shift back. Not an undo, but a counter action.
Sent.lordzimoa wrote:Very cool scenario editor manual!
If you want we can drop this Scenario Manual separate into the game launcher and even in the boxed and retail games.
But for that you need to:
- Remove your pretty babe from any screenshots.![]()
- Send me the Word document with the pictures separated, just mention where you want the picture in the text like "insert here picture XXXX.jpg"
Like this we can still localize it into all languages and even send it out for printing for the boxed and retail versions!
Just mail me asap if interested.
Cheers,
Tim


