Are you in favor of an "overrun" attack
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- Administrative Corporal - SdKfz 232 8Rad
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Are you in favor of an "overrun" attack
Should the game institute an ability for armor to use a tactic known as Overrun? For a description of this, if you are not familiar with the concept see: http://slitherine.com/forum/viewtopic.php?t=23891
Thanks,
Tim Nourie
Tim Nourie
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- Senior Corporal - Ju 87G
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- Administrative Corporal - SdKfz 232 8Rad
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Well, if it's an INF unit witha strength that low, I'd say maybe a 40% chance of an overrun, but it'd have to be lower to rout a very experienced unit or tanks\recon.
But INF units were crushed\bypassed all the time by faster moving armored units in WW2. And in Desert Storm?? Wow. I'd say the evidence is clear. IMHO
But INF units were crushed\bypassed all the time by faster moving armored units in WW2. And in Desert Storm?? Wow. I'd say the evidence is clear. IMHO
Thanks,
Tim Nourie
Tim Nourie
Those are two completley different things.tnourie wrote: crushed\bypassed
Blitzkrieg was about moving fast forward with tanks and bypassing weakend outfits
to the following friendly units to be "crushed".
Not waste ammo and fuel crushing units which are already as good as dead.
In PG2 Tanks and the overrun feature were the most OP thing in all PG serie's games.
What I would have liked is a combined arms bonus like the one that was implemented in PG-III.
As for over-powered, the most OP thing I ever saw was the infantry action that forced all armoured units in open fields to be assaulted in a forced close defense environment. Ouche...
As for over-powered, the most OP thing I ever saw was the infantry action that forced all armoured units in open fields to be assaulted in a forced close defense environment. Ouche...

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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- Senior Corporal - Ju 87G
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Combined arms bonus sounds good. Along with mass attack this would be a nice passive attack feature...Obsolete wrote:What I would have liked is a combined arms bonus like the one that was implemented in PG-III.
As for over-powered, the most OP thing I ever saw was the infantry action that forced all armoured units in open fields to be assaulted in a forced close defense environment. Ouche...
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This is actually difficult to vote on because there is no definition of what 'overrun' would be like in PzC, if adopted.
The two extremes are as it is in PG2 and no overrun at all, but in between are many options. I'm in favour of overruns but can see that the scale of the game is far different to PG2 and so how it works should be limited, if it's adopted at all.
The two extremes are as it is in PG2 and no overrun at all, but in between are many options. I'm in favour of overruns but can see that the scale of the game is far different to PG2 and so how it works should be limited, if it's adopted at all.
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- Administrative Corporal - SdKfz 232 8Rad
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Please post further replys to the original Overrun folder so the programmers only have to look in one place!!
http://slitherine.com/forum/viewtopic.php?t=23891
Thanks
http://slitherine.com/forum/viewtopic.php?t=23891
Thanks
Thanks,
Tim Nourie
Tim Nourie