Are you in favor of an "overrun" attack

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Should the game institute an ability for armor to use a tactic known as Overrun?

Poll ended at Fri Jun 24, 2011 8:50 am

Yes, institute the overrun function
34
68%
No, I don't like it
16
32%
 
Total votes: 50

tnourie
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Are you in favor of an "overrun" attack

Post by tnourie »

Should the game institute an ability for armor to use a tactic known as Overrun? For a description of this, if you are not familiar with the concept see: http://slitherine.com/forum/viewtopic.php?t=23891
Thanks,
Tim Nourie
Steelslayer
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Post by Steelslayer »

i liked the idea of overrun attack of units that are significantly weakened (3 or possibly 4) Strength or less.
tnourie
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Post by tnourie »

Well, if it's an INF unit witha strength that low, I'd say maybe a 40% chance of an overrun, but it'd have to be lower to rout a very experienced unit or tanks\recon.

But INF units were crushed\bypassed all the time by faster moving armored units in WW2. And in Desert Storm?? Wow. I'd say the evidence is clear. IMHO
Thanks,
Tim Nourie
heinrich
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Post by heinrich »

The discussion should be moved to the original thread^^ because I don´t want to write everything I have to say a second time and I´m sure nobody wants to read it again :D
Panzer3L
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Post by Panzer3L »

tnourie wrote: crushed\bypassed
Those are two completley different things.

Blitzkrieg was about moving fast forward with tanks and bypassing weakend outfits
to the following friendly units to be "crushed".
Not waste ammo and fuel crushing units which are already as good as dead.

In PG2 Tanks and the overrun feature were the most OP thing in all PG serie's games.
Obsolete
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Post by Obsolete »

What I would have liked is a combined arms bonus like the one that was implemented in PG-III.

As for over-powered, the most OP thing I ever saw was the infantry action that forced all armoured units in open fields to be assaulted in a forced close defense environment. Ouche...
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
heinrich
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Post by heinrich »

Obsolete wrote:What I would have liked is a combined arms bonus like the one that was implemented in PG-III.

As for over-powered, the most OP thing I ever saw was the infantry action that forced all armoured units in open fields to be assaulted in a forced close defense environment. Ouche...
Combined arms bonus sounds good. Along with mass attack this would be a nice passive attack feature...
tnourie
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Post by tnourie »

heinrich wrote:The discussion should be moved to the original thread^^ because I don´t want to write everything I have to say a second time and I´m sure nobody wants to read it again :D
I'd be glad to! How do I port them?
Thanks,
Tim Nourie
heinrich
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Post by heinrich »

I don´t think you are allowed to do this. Maybe you should ask an admin. Three discussion between 6 people about one topic is confusing^^
tnourie
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Post by tnourie »

@Admin, - How do I move the replies to this thread to the "Overruns" thread? Can you do that for me?

Also, is it OK to make this poll a sticky so more people know about it and the Lordz folks can see it and hopefully make a decision based on the results?
Thanks,
Tim Nourie
Razz1
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Post by Razz1 »

No way over run is bad.

Try playing 100 games and 20 multi player games and you will see.
SAS
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Post by SAS »

I voted no, I think this would add some serious balance issues to the game.
El_Condoro
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Post by El_Condoro »

This is actually difficult to vote on because there is no definition of what 'overrun' would be like in PzC, if adopted.

The two extremes are as it is in PG2 and no overrun at all, but in between are many options. I'm in favour of overruns but can see that the scale of the game is far different to PG2 and so how it works should be limited, if it's adopted at all.
pstamatis
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Post by pstamatis »

Someone has mentioned that in a previous topic, a limited count of overuns (1? perhaps 2) could be a nice mid solution.
Gentom
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Post by Gentom »

pstamatis wrote:Someone has mentioned that in a previous topic, a limited count of overuns (1? perhaps 2) could be a nice mid solution.


I agree but also needs to be weakened unit (1-4) that's not highly experienced, or else would kill the balance designers are trying to achieve.
Iscaran
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Post by Iscaran »

I'd vote for a limited amount of overrun or overrun with ONLY finish remaining movement points after the combat.

So the 1 combat per unit rule is in place only allow for moving, killing move the rest.

Or limit the overrun to ONE additional attack.

Oh, btw I voted yes of course.
Chaka2
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Post by Chaka2 »

It should be this way, if a tank have 7 moves and reaches the weak enemy after 4 moves, the tank can overrun the unit and have its 3 moves and one attack left. The tank should at least have 3 stars to get this special.
tnourie
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Post by tnourie »

Please post further replys to the original Overrun folder so the programmers only have to look in one place!!

http://slitherine.com/forum/viewtopic.php?t=23891

Thanks
Thanks,
Tim Nourie
Yoghurt86
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Post by Yoghurt86 »

Give it too me Baby !!!!
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