BETA randomised forces MP maps

Modders can post their questions on scripting and more.

Moderators: Slitherine Core, BA Moderators

Merr
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 903
Joined: Mon Aug 16, 2010 2:00 pm

Post by Merr »

Pip,

I want to add .... I'm running in HOTSEAT mode ... Just in case this could be related to hotseat logic, however, I've seen this in solo play using your PLUGIN.
Again, it's not consistant across game runs in either solo or hotseat.
pipfromslitherine
Site Admin
Site Admin
Posts: 9937
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

It's a graphics bug caused when another unit tries to play an effect which it's not set up for. I will get Richard to chase it!

Cheers

Pip
Merr
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 903
Joined: Mon Aug 16, 2010 2:00 pm

Post by Merr »

Pip,

If it helps Richard at all ..... If you use the setting of NOZOOMLIMIT 1 , scroll/rotate the camera over to the "trash can" at coordinates 0,0 ...
Vehicle exhaust has always been present the first day you introduced random forces... of course, if vehicles where included in the mix.
pipfromslitherine
Site Admin
Site Admin
Posts: 9937
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Cool - if it wasn't there on the original maps then we can compare the units I added and reduce the potential culprits!

Cheers

Pip
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