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Open beta forum.

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Pupec
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 72
Joined: Sun Mar 06, 2011 12:10 pm

Post by Pupec »

My monthly rant (latest build):

What i don't like :

-too many difficulty levels. (seargent , lieutenant , colonel , general would be enough)
More difficulty levels is good for various types of players, i prefered "General" or "Field Marchal", others too heavy or light. Not everyone plays as you and me.
-Size of artilery and (Compared to)infantry units (Too small)
Size suffices me, understand about the type of units such as tanks, infantry and artillery at a glance.
-inconsistencies regarding units size. (stuka plane same in size with a nebelwerfer)
Unit icon is informative and the size ratio is not important, at least for a turn-based games.

-when the artilery counter-fires there is no visual effect that the unit fired on takes any damage
The anti-fire is seen when the unity of missed or hit.
-units dont turn to the direction they are shooting to.
Units are rotated toward the last movement, it's a nice feature. Perhaps the option feature on / off. I like "ON".

-animation is somewhat poor (sub-mediocre to today's standards) ; when units are completely destroyed... they simply disappear.
Destruction of the units shown great explosion, but we would also want to destroy separately animation unit.
-heavy but HEAVY balance problems. *ex : 16th soviet cavalry nearly halfed out my 24th PAnzer IVD.(plain terrain)
??
- still only 2 zoom levels available.(i wanted to zoom in even more)
Why so much zoom? Rather, I would welcome the zoom level between existing levels of the battlefield and the entire map.

- i really don't know why there is a need for a mouse click at the start of each turn (after the ai's turn) just to close that time/weather information screen. You could implement it as a fading window or somthing.
Good feature, If it was to play multi-player as the original on the same PC.
In addition, if you're not at your PC and terminates turn your PC, you'll see the number of turns and the weather, not must searching in the battle map.
[suggestion]when there are heavy casualties ..make a special animation different from the "normal casualties" animation.
Heavy losses are already represented by major explosions.
- the white hexagons illustrating the moving area. this should be 90% transparent and should have no colour.
Panzer General is in place outside the movement changed to Fog of war, the PZC is better. At least for me.
There are a lot of things i didn't like in this game but the worst is that it too much copies PG and offers too little new things.
If the engine graphics will not be improved , if no new features , compared to PG , are brought in .. this will be just an average game.
My opinion is that they expect a remake of Panzer General with what works well, no new major things, I want good old PG in the new graphics :wink:
Last edited by Pupec on Sun Jun 05, 2011 9:09 am, edited 1 time in total.
grabbysnatch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 243
Joined: Fri Jan 14, 2011 4:04 pm

Post by grabbysnatch »

I guess you cant make everyone like this game and the point of the beta is to iron out problems or improve weak or wrong areas. I do think some people are slightly missing the point. I was a lover of Panzer general. And although this game is giving the feel of panzer general it is not panzer general. It would be unfair to compare PC with PG which was a classic of its day.

I think the element sit takes from PG it does well, but it has so much more. some it even improves on, for examply, the panther/tiger etc were good tanks but not invincible. I found playing PG, unless u pounded them with aircraft and artillary or they ran out of ammo, u couldnt destroy them. PC makes them powerful, but you can still destroy them with ground units.

One thing I do agree with which is pointed out above is the white arrows for movement, which may indeed look better as see through arrows. I also think the graphics need to be lighter as sometimes it is difficult to see what is going on. I alsolike the graphics size as I think they would look stupid too big. I am not a great one for high glossy graphics, I prefer better gameplay and this game gives it to me in droves.

The other beta tester has stated that there are no graphics of explosions and smoke when a unit moves attacks/takes damage. Apart from when units move-which would be good- I have all those animations when I attack or am attacked and think they work well

Don't get me wrong, it's not perfect but the latest beta 0.999 is close, in my opinion, but hey thats just me. I have waited years for this sort of game to come along so I am happy, but like everything not everyone can like it. Some things I would like to see improved.

1. The gold/silver band around units for core and aux to be clearer/thicker so it is easier to see.
2.lighter graphics so I can see whats going on better.
3. The western desert scenarios/campaigns,
4.An easier way to create scenarios and units, or perhaps some pre bilt ones which would help expand the randomness of the games.
5. perhaps some hypothetical scenarios/campaigns besides the USA ones

one final note, if anyone has ever played western front, if a tank was destroyed a burnt out wrecsmoking wreck was left on the screen. Have you ever thought of something like this to add to the game?
Pupec
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 72
Joined: Sun Mar 06, 2011 12:10 pm

Post by Pupec »

grabbysnatch wrote:
1. The gold/silver band around units for core and aux to be clearer/thicker so it is easier to see.
I like the idea :idea:
Iscaran
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 178
Joined: Tue Jan 18, 2011 8:12 pm

Post by Iscaran »

-too many difficulty levels. (seargent , lieutenant , colonel , general would be enough)
I Disagree. The different levels are good as the players can choose what "hell" they want to go through - just make it more clear WHAT exactly is different about the different levels.
-Size of artilery and (Compared to)infantry units (Too small)
-inconsistencies regarding units size. (stuka plane same in size with a nebelwerfer)
Dont think so. The units are only an abstraction of the real units. Kind of symbols. They should be comparable in size - even though that is not "real".
-when the artilery counter-fires there is no visual effect that the unit fired on takes any damage
I second that.
-units dont turn to the direction they are shooting to.
Doesnt matter to me.
-animation is somewhat poor (sub-mediocre to today's standards) ; when units are completely destroyed... they simply disappear.
Well the overall animation quality isnt such an issue to me.
But I totally agree on the missing "killing unit" animation. I think a player needs something like this to properly see whats going on on the field.
[suggestion]when there are heavy casualties ..make a special animation different from the "normal casualties" animation.
- the white hexagons illustrating the moving area. this should be 90% transparent and should have no colour.
Yes I totally agree a proper feedback on what combat outcomes are is definitely lacking. Always hitting "L" is not really a solution IMO and especially during AI turns the player has no feedback whatsoever about combat outcomes.
In the PG series there was an "information" bar recording and displaying the result of the battle. This should definitely be added prior to release.
There are a lot of things i didn't like in this game but the worst is that it too much copies PG and offers too little new things.
If the engine graphics will not be improved , if no new features , compared to PG , are brought in .. this will be just an average game.
I have to disagree again. I've been waiting for more than 10 years for a game that did at least copy the flair of PG and this is actually the first one capable of doing so. PG was one of the most brilliant games released and many tried "making" it better and completely failed to do so.
PzC already has differences to PG but it really tries to keep all major good points of the PG games and only tried to improve in the areas where PG was not perfect.
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

1) I agree somewhat, should use experience per scenario for AI in campaign

units dont turn to the direction they are shooting to

Really? they did last beta.

[suggestion]when there are heavy casualties ..make a special animation different from the "normal casualties" animation.

There already is a different animation and sound.

the white hexagons illustrating the moving area. this should be 90% transparent and should have no colour.

I agree

Keep them coming so we can make the game better.
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

I don't need to respond to every comment here because several people have already said what needs to be said, however...
clocky wrote: -when the artilery counter-fires there is no visual effect that the unit fired on takes any damage
You mean... like this? That's defensive fire with plenty of visual effects.

Image
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