More difficulty levels is good for various types of players, i prefered "General" or "Field Marchal", others too heavy or light. Not everyone plays as you and me.My monthly rant (latest build):
What i don't like :
-too many difficulty levels. (seargent , lieutenant , colonel , general would be enough)
Size suffices me, understand about the type of units such as tanks, infantry and artillery at a glance.-Size of artilery and (Compared to)infantry units (Too small)
Unit icon is informative and the size ratio is not important, at least for a turn-based games.-inconsistencies regarding units size. (stuka plane same in size with a nebelwerfer)
The anti-fire is seen when the unity of missed or hit.-when the artilery counter-fires there is no visual effect that the unit fired on takes any damage
Units are rotated toward the last movement, it's a nice feature. Perhaps the option feature on / off. I like "ON".-units dont turn to the direction they are shooting to.
Destruction of the units shown great explosion, but we would also want to destroy separately animation unit.-animation is somewhat poor (sub-mediocre to today's standards) ; when units are completely destroyed... they simply disappear.
??-heavy but HEAVY balance problems. *ex : 16th soviet cavalry nearly halfed out my 24th PAnzer IVD.(plain terrain)
Why so much zoom? Rather, I would welcome the zoom level between existing levels of the battlefield and the entire map.- still only 2 zoom levels available.(i wanted to zoom in even more)
Good feature, If it was to play multi-player as the original on the same PC.- i really don't know why there is a need for a mouse click at the start of each turn (after the ai's turn) just to close that time/weather information screen. You could implement it as a fading window or somthing.
In addition, if you're not at your PC and terminates turn your PC, you'll see the number of turns and the weather, not must searching in the battle map.
Heavy losses are already represented by major explosions.[suggestion]when there are heavy casualties ..make a special animation different from the "normal casualties" animation.
Panzer General is in place outside the movement changed to Fog of war, the PZC is better. At least for me.- the white hexagons illustrating the moving area. this should be 90% transparent and should have no colour.
My opinion is that they expect a remake of Panzer General with what works well, no new major things, I want good old PG in the new graphicsThere are a lot of things i didn't like in this game but the worst is that it too much copies PG and offers too little new things.
If the engine graphics will not be improved , if no new features , compared to PG , are brought in .. this will be just an average game.





