
AAR (Army Group Center) - 1941
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
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apanzerfan
- Administrative Corporal - SdKfz 251/1

- Posts: 134
- Joined: Mon Mar 07, 2011 4:11 pm
I feel this is my last turn to get a decisive victory, so I had to get a little creative here.
Now you see why I purchased the best kind of transport for my paratrooper earlier.
Didn't have enough movement range to take the last strategic hex by foot, but I was able to load and move and then take control of the city, and even THEN still be able to attack and kill a unit, all in the same turn. I feel like I just pulled off an over-run here :p
Though unfortunately I missed my target when shooting, and he ended up hitting me back!
Son of a...

Now you see why I purchased the best kind of transport for my paratrooper earlier.
Didn't have enough movement range to take the last strategic hex by foot, but I was able to load and move and then take control of the city, and even THEN still be able to attack and kill a unit, all in the same turn. I feel like I just pulled off an over-run here :p
Though unfortunately I missed my target when shooting, and he ended up hitting me back!
Son of a...


Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Well now... technically the next scenario should start here, but seems there must have been some changes between the patching, as the engine doesn't recognize I have captured all the strategic hexes. I was a bit worried about using the same save between versions. I guess it doesn't matter though. This AAR has done its job for now.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
More like a MAR (Mid Action Report) heh. Fantastically put together though, and very interesting to follow along with.
As for your problem of the game failing to award you proper victory...
As for your problem of the game failing to award you proper victory...
This is most likely your problem. In the new BETA we migrated to a new structure to determine 'victory conditions' in a scenario to allow for custom maps. Your old save file may still be using the old conditions, which are not compatible with the new design.
Sorry, it looks like you will have to restart your 1941 campaign.
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Ian if you want I could post this over sometime this evening or tomorrow on the main forum... and then I can start up a new AAR doing a turn-a-day style in addition.
I just want to finish testing a few things atm.
I just want to finish testing a few things atm.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Wow, very nice, I just got access granted and I'm about to start a 1941 campaign, btw this first scenario reminds me of PG, polished and redone map (for the good) but same one 
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am




