This might be a baby and bathwater scenario IMO. Adding more decision points, with a range of consequences, makes it a better game. Simply keeping things moving doesn't.rbodleyscott wrote: I am not talking about speed of applying the rule, but the flow of the action in the game.
Forcing Battle groups to do nothing does not keep the game flowing.
Forcing a BG to drop 1 cohesion level if it fails a CMT is almost certainly too stringent.
Having an option to force a CMT "pass" at the expense of dropping a level would be a good addition IMO, as it would create exactly such a decision point.
Keeping everything moving all the time was a good idea in game design 20 years ago, but it's no longer a feature of any other tabletop game I currently choose to play.