They are, turn after turn, beaten, suppressed, bombarded by ships, planes and artillery but manage to survive each turn with 1-3 strength on a mountain top. And every turn they receive off course; fresh new elite replacements up to a maximum of ten, because they flee from the enemy every turn. The next turn they go back to attacking as if nothing has happened to them.
It's all enjoyable as a game and not a terrible issue but it feels very very unrealistic. Would it be possible to prevent these cases without spoiling the spirit of the game. So some sort of supply network/grid/front/line that can be broken. All with one easy to understand rule. So if no contact can be made with a friendly city or ship hex the unit cannot get full replacement or certainly not elite replacements. I remember these rules from many games but also form a game like this. You land ashore in Norway and get a maximum of 1 supply (point or unit, don't remember) so you have to take a city as fast as you can before being to damaged or being destroyed.

The image show my heroes battling at near full strength near Trondheim in turn 6. At turn 12 they seize Trondheim with almost full strength after having fought isolated for 10 turns. Together they received approximately 80-100 elite replacements.







