Well I don't know. Seems I never find myself wanting to buy Italian units because there is always a German equivalent that is better. While this may be more historically accurate, it sort of makes the unit list available during purchase rather redundant.
There's a couple ideas I had to make the minor units more playable, but I'm wondering if I have missed something?
Axis Minor Units
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Axis Minor Units

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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apanzerfan
- Administrative Corporal - SdKfz 251/1

- Posts: 134
- Joined: Mon Mar 07, 2011 4:11 pm
I had been thinking, minors should perhaps get purchased at half-price, or some other such gimmick to make them appealing. On the other hand, perhaps we should make them gain experience at a 100% penalty to balance it out.
The other alternative, was to do like in PGIII where you randomly get stuff assorted into your motor-pool, but that would require too many changes I think to the current engine.
The other alternative, was to do like in PGIII where you randomly get stuff assorted into your motor-pool, but that would require too many changes I think to the current engine.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
A simple solution has sprung to mind. Our slots could consist of primarily the FATHERLAND units, but we could have a specialized slot where only a minor can fill, and those could expand as the campaign progresses.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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apanzerfan
- Administrative Corporal - SdKfz 251/1

- Posts: 134
- Joined: Mon Mar 07, 2011 4:11 pm

