First impressions and features I miss from PG

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dkbu
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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First impressions and features I miss from PG

Post by dkbu »

1: The "battle scenes" takes too long.
2: When a unit is destroyed it should "explode". It's a guess whether they are destroyed or pulled back,
3: Sometimes you need to use left mouse button, sometimes right, seemed more logical in PG
4: Really miss the "runover" feature Panzer vs. veak hurt forces.
5: Units should be fully replaced when entering new scenes. Tactics whether to replace or wait are missing. Here they always have to be replaced and the experience ratio get started all over.
6: Also miss the chance to gain (and choose) superior abillies.
Kerensky
Content Designer
Content Designer
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Post by Kerensky »

1. We might have a slider bar to let people set game speed, but there are a lot of other items that need addressing first.

2. This Sherman has a good explosion on it, are you suggesting all 'unit death' should have an explosion of that volume? Currently the magnitude is directly tied to the amount of damage being inflicted on a unit. Try killing your enemies with attacks of 5 or stronger rather than pecking them to death 1 at a time. :)
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3. #1 post #2 on The List
viewtopic.php?t=24157

4. We considered this in the past, but we wanted to stick to a 'one unit one attack' template. It's not off the table completely (leaders may bring this limited functionality back) so keep an eye out.

5. This is directly related to prestige. If the player has enough prestige, this becomes a non-issue. The idea was to now give free elite reinforcements like previous PG titles did, because that resulted in a player core of all 5 star 15 strength units long before the campaign was even completed, which is something we are trying to avoid.

6. PeG style? This will sort of fall under leaders, once we implement them we'll have a better idea of how far we want to take this potentially unbalancing feature.
#10 Post #1 on The List
viewtopic.php?t=24157
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