This is one very important economics/mechanic of any PG clone, and I think a special thread is warranted here.
As mentioned elsewhere, the current situation makes it a horrendous proposition to ever upgrade a unit. There is a rare exception, in that if you have too much prestige to burn, and no more unit slots then an argument MAY be made here. But if that is a common practice, then it is most likely that something in the game has not been properly balanced very well.
I have noticed in the last release that upgrading a Tiger I to a King costs only 200. Is this just a test bed of new upgrading mechanics? Upgrading any other tank to a Tiger costs the same amount as simply purchasing a new Tiger. So why would one do this, when your PzIII for example will not just lose 100 exp in doing so, but now you are still only stuck with 1 unit instead of 2?
I would like some more of the PG vets to give some input on this. I haven’t quite seen the type of response yet that I was hoping for on this subject.
It should be kept in mind that upgrades (and experience) are always two key elements to any PG game, and they also have a lot to do with ‘addiction factors’, amongst other things.
It should be noted, currently there is no incentive what-so-ever to purchase any tank other than a Tiger, Panther, or King. This was not the case in the predecessor. It is true that other Pz units were very weak for general purposes (barring IVDs at the time), however, due to:
- * Over-Runs
* Decent upgrade mechanic
Panzer Corps simply lacks these elements, and it is quite hurting the whole campaign system, among other things.







