skarczew - PanzerCorpsBeta0.96 YAFI

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skarczew
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 164
Joined: Sat Jan 15, 2011 5:15 pm

skarczew - PanzerCorpsBeta0.96 YAFI

Post by skarczew »

Hello,

From my tests I noticed that the most problematic thing - buttons not working correctly on Vista - are working again :!:
Everything is correct under Win 7 as well (though I could not install previous Beta on Win 7 to check whether the same problem with buttons would appear there).

More impressions to come soon ... :)
Rudankort
FlashBack Games
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Post by Rudankort »

Good to know, thanks for update.
skarczew
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 164
Joined: Sat Jan 15, 2011 5:15 pm

Post by skarczew »

Cons:
1. Background screen during installation still is pixelated on my WUXGA screen :( .
2. Play and Cancel buttons in the Scenario / Campaign window should be made bigger and look similar in look to Scenario / Campaign tabs.
3. New graphics look quite good. I have only problem with mountains - the transition between them and plains could be improved. Now it looks silly for me - example:
Image
Same thing for sound effects. SdKfz 222 sounds like it got 50 mm cannon.
5. Subtle version of hex sides looks almost invisible on my WUXGA.
6. Temperature of CPU still skyrockets.
7. Margins on the sheet in briefings could be moved a bit. Font size could be bigger for higher screen resolutions.
Image
8. Unit Orders buttons and Generic buttons should be the same size, placed near each other.
9. Font for chars on Stats Panel should be bigger.
10. Tooltip over Buy button is buggy.
11. Units List does not show experience of units:
Image
12. There should be image for transport in Buy window, like this:
Image
13. I supressed enemy unit for 5, it got 1 HP, yet it stops my assault due to 12% chance of AMBUSH. :evil:
I really don't like the concept of being ambushed by some guys that are the very same moment hidden somewhere in vaults.
14. Suppressed to the max unit shots back during animation. Should not, imho.
15. We really need something better than "red line through unit's HP" representing possible actions (movement, shotting).
Best examples I found on forum:
Image
Image
Image
Would look nice when animated, I think :roll:

Another approach I liked (though Ihave no idea how to show difference between movement and fire):
Image
16. Buggy tooltip over embark/disembark.
17. I cannot get used to representation of Core / Aux units. Maybe thicker border would make it easier, maybe reversed colors on HP plate.

Pros:
1. Graphics looks nice. Would be good to keep the old countryside and mix few-several different images for one type of terrain.
2. Intro is ok.
3. Strategic map looks ok and got nice golden hex borders around Victory Hexes :) . I think the same would look good for normal map.
skarczew
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 164
Joined: Sat Jan 15, 2011 5:15 pm

Post by skarczew »

Another bug that I found:

18. During deployment phase, if I upgrade artillery with transport, I am losing the transport. I need to select the same transport again - otherwise the bug is eating my Opel. Both upgrades cost the same amount of prestige.
Solution: Don't unselect the transport unit when the base unit is changed.
Rudankort
FlashBack Games
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Post by Rudankort »

Hi Sebastian! Great feedback.
skarczew wrote: 3. New graphics look quite good. I have only problem with mountains - the transition between them and plains could be improved.
Not all maps were updated to use the new tileset properly. What is your opinion of maps like Tutorial 1 and Poland? These were updated and so should look better than the rest.
skarczew wrote: 6. Temperature of CPU still skyrockets.
I think, I finally improved the situation with CPU consumption, in idle mode PzC eats from 0% to 2% of CPU now, so hopefully this issue is solved. Stay tuned for the next update (on Friday).
skarczew wrote: 7. Margins on the sheet in briefings could be moved a bit. Font size could be bigger for higher screen resolutions.
I did margins so that they correspond to the horizontal lines above and below the briefing. But you are right, I may want to try to change them.
skarczew wrote: 8. Unit Orders buttons and Generic buttons should be the same size, placed near each other.
What can we possible win by placing all buttons next to each other?
skarczew
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 164
Joined: Sat Jan 15, 2011 5:15 pm

Post by skarczew »

Rudankort wrote: Not all maps were updated to use the new tileset properly. What is your opinion of maps like Tutorial 1 and Poland? These were updated and so should look better than the rest.
They look very nice. I have only 3 minor issues in Poland:
- "Teschen" was a Polish city then; "Teschen" is German name, "Cieszyn" is Polish; Maybe it could be "Cieszyn" in the game as well, since it starts originally as Polish? :)
- Wisła /Wisla (Vistula) river should be represented as "thicker" than Bug or Narew; Bug is longer (at the place where it empties into Narew), but the river continues as Vistula - because Vistula's flow is heavier;
- The transition between mountains (marked on picture) doesn't seem natural for me:
Image
Rudankort wrote: I did margins so that they correspond to the horizontal lines above and below the briefing. But you are right, I may want to try to change them.
I think that header and footer is usually wider than margins, but this is debatable. In the game small reduction of margins and enlargement of font may help :) .
Rudankort wrote: What can we possible win by placing all buttons next to each other?
They don't need to be next to each other, thats only the suggestion.
In the current form, information about unit is not that really useful for me. Unit HP is visible anyway, fuel, ammo is pretty secondary for me. Entrenchment is important, I agree.
"Quick" stats lack few things - so I need to open Stats Panel anyway. I can live for few turns without checking Fuel, Ammo - but I need to know straight away the range of artillery, soft / hard attack values, etc.

Below those mostly-not-so-important stats there are buttons. The biggest problem about them is that they are TOO small. For some reason it doesn't suit me if one of most used buttons are the smallest ones.
For example, I use Next/Previous much more often than Embark/Disembark.
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
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Post by uran21 »

skarczew wrote:- "Teschen" was a Polish city then; "Teschen" is German name, "Cieszyn" is Polish; Maybe it could be "Cieszyn" in the game as well, since it starts originally as Polish?
Consider it done. Military maps can sometimes be very inaccurate in those things as I noticed in couple of examples so far.
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