I have a question, why cant i resupply i an enemy unit is in an adjacent hex?
From an logical point of view this is a bug, cause only if an unit is completly encircled the resupply on ground via trucks can be avoided.
But even than there where the opportunity to support with Air Transports via dropping the supply ...
Proposal:
If it is possible please change that, maybe an completly encircled unit or units with 3 enemy adjacent units cant resupply.
If only one or two enemy units are adjacent then the resupply is limited to a reduced ammount at least one point of ammo.
Resupply of units
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
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Steakenglisch
- Sergeant - 7.5 cm FK 16 nA

- Posts: 211
- Joined: Sun Jan 23, 2011 7:47 pm
- Location: Ruhrpott / Germany
I had a though time with infantry units without ammo. All the time the enemy was near and they where useless except for blocking purposes. I can imagine that when out of ammo that at least a little ammo can be supplied. Or is this the ammo they use to defend themselves when attacked, have to check this first.
I agree with this proposition. Currently it takes 3 turns to resupply a unit on the front: 1 turn to move away from enemy, 1 turn to resupply, and one turn to move back to the front. IMHO this is too much for a game with such limited turns. If the unit is not 'surrounded" (whatever we define that to be) then it would take 1 turn to resupply and get back into the fight. It would also be KISS in that the same thing is also true for strength reinforcement.
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Steakenglisch
- Sergeant - 7.5 cm FK 16 nA

- Posts: 211
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- Location: Ruhrpott / Germany
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heinrich
- Senior Corporal - Ju 87G

- Posts: 89
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ROFL... that´s a joke right? In my thread you are complicating about my proposal to define special conditions for full reinforcements (elite or whatever) because this would be un-KISS because of too many hidden rules and now you are supporting things like: units HAVE not to be surrounded to get full support. IMHO it´s basically the same... to be surrounded or not OR to stay on a road or not. It´s one special attribut.Xitax wrote:I agree with this proposition. Currently it takes 3 turns to resupply a unit on the front: 1 turn to move away from enemy, 1 turn to resupply, and one turn to move back to the front. IMHO this is too much for a game with such limited turns. If the unit is not 'surrounded" (whatever we define that to be) then it would take 1 turn to resupply and get back into the fight. It would also be KISS in that the same thing is also true for strength reinforcement.
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Steakenglisch
- Sergeant - 7.5 cm FK 16 nA

- Posts: 211
- Joined: Sun Jan 23, 2011 7:47 pm
- Location: Ruhrpott / Germany
Hmmm no i think its a big different ... your post was that Elite Reinforcement should only be possible in towns. Why? If you can supported with ammo/fuel etc. in the wildernes you can also get Elite reinforcement ... it depends only on the possibility of support lines. They join the unit with diffrent skills ... well trained veterans or quick trained ... But they will be transported on the same way like the fuel and the ammo ...heinrich wrote:ROFL... that´s a joke right? In my thread you are complicating about my proposal to define special conditions for full reinforcements (elite or whatever) because this would be un-KISS because of too many hidden rules and now you are supporting things like: units HAVE not to be surrounded to get full support. IMHO it´s basically the same... to be surrounded or not OR to stay on a road or not. It´s one special attribut.Xitax wrote:I agree with this proposition. Currently it takes 3 turns to resupply a unit on the front: 1 turn to move away from enemy, 1 turn to resupply, and one turn to move back to the front. IMHO this is too much for a game with such limited turns. If the unit is not 'surrounded" (whatever we define that to be) then it would take 1 turn to resupply and get back into the fight. It would also be KISS in that the same thing is also true for strength reinforcement.
But if an unit is encircled then they should be cut of from resupply and reinforcement. Or did i missunderstood you?
Erm, what I was suggesting is simplification incarnate.
I think that reinforcement and resupply should use the same rules, and that those rules should allow you to do either one as long as you are not cut off from supply. As I understand it, it's pretty much the exact same thing you proposed.
Also, I'd like to say that everything I propose is meant in the spirit of open, friendly communication and is not intended to offend anyone. I apologize if I've come across that way.
I think that reinforcement and resupply should use the same rules, and that those rules should allow you to do either one as long as you are not cut off from supply. As I understand it, it's pretty much the exact same thing you proposed.
Also, I'd like to say that everything I propose is meant in the spirit of open, friendly communication and is not intended to offend anyone. I apologize if I've come across that way.
Steakenglisch, I like your idea about supply having the same rules as reinforcement. You can resupply next to an enemy unit but at a reduced rate. And, just like reinforcements, it gets further reduced if your next to two units and not possible when you are next to three enemy units. Great idea because reinforcements are, in a way, a resupply action itself, so the unit has access to supplies. Why not have resupply order follow the same rules?

