Balance issue Units

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Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Me262 is way too strong.
King Tiger should be reduced to movement speed of 4 (Panther should be 1 speed faster, if King Tiger remains 5 Panthers should be 6)
T34-85 Hard attack is too low (14)
IS2 Hard attack is too low (16)

Jagdpanther is way too good for it's super low price.
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Jagdtiger... stats are way too low. I'm pretty sure it had a 12.8cm PaK gun, which was the strongest gun mounted on any tank in all of world war 2. M26 was a 90mm, IS2 was a 122mm, by comparison. I think the Maus had a 12.8cm Pak gun and a 7.5cm gun, if memory serves? So if the Maus gets a HA rating of 26 and a jagdpanther is 24, jagdtiger should be a 25.

This first sherman is fine AT may be slightly high when compared to a Panther G, but this second Sherman is clearly wrong. Stats are too good, AT and GD need nerfs.
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Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Me262 is way too strong.
Gahh no!!!!

After getting my ass raped always by Mustangs, now when I finally can get a nice plane that can compete you now want it nerfed.

Son of a bitch...
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Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

To be honest, I'm not sure why people always think a King has a higher attack power than a Tiger I, since they both use the same barrel size.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Tiger I gun
http://en.wikipedia.org/wiki/8.8_cm_KwK_36
Tiger II gun
http://en.wikipedia.org/wiki/KwK_43_L/71

Me262 VS P51H, both 10 strength 0 stars.
This is not my idea of 'competition'
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Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

Early and middle game units seem to be fine. The latter units combat results seems off.

Many times there should be a strength of 1 2 or 3 left over on the unit but the unit disappears as it gets wiped out.

Still keeping an eye on this.

By the way... are you going to fix the early AA units? They are useless. 2cm, 3.7cm 10/4, including Allied units like the SPAA etc...
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Post by uran21 »

Razz1 wrote:By the way... are you going to fix the early AA units? They are useless. 2cm, 3.7cm 10/4, including Allied units like the SPAA etc...
We were just discussing it and decided to change AA system a little bit. Waiting for code so I can do balancing before new beta. Than we will see how to proceed further. It is the only major issue we have so far, the rest is just micromanaging of certain units.
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