PBEM question

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Acererak
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PBEM question

Post by Acererak »

Enjoying some multiplayer games, but cannot find any option to see my opponent last turn. I have to figure out what happened just by checking what has changed. And of course, if some units went out of sight or were destroyed is hard to guess...

Is quite important to check to plan strategies as well. Is there any way to do it?

Thanks!
Rudankort
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Post by Rudankort »

For now, there is no way. But this is something we'll definitely add before the release.
Acererak
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Post by Acererak »

Definitely needed. Nice to know.

Also wondering, in the Norway scenario, the Allies have quite a few units from different nationalities at disposal, but cannot purchase any since they won´t deploy in any city...is there any way to do so? Do I have to reconquer a norge city with one of those units to purchase from their pool?

Are the scenarios balanced for multiplayer or they just mimic the one player scenarios? Prestige given is same for both sides?

And unrelated, but just checked that if you press Intro during the logo animation at the begining the game exits.
uran21
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Post by uran21 »

Acererak wrote:Definitely needed. Nice to know.

Also wondering, in the Norway scenario, the Allies have quite a few units from different nationalities at disposal, but cannot purchase any since they won´t deploy in any city...is there any way to do so? Do I have to reconquer a norge city with one of those units to purchase from their pool?

Are the scenarios balanced for multiplayer or they just mimic the one player scenarios? Prestige given is same for both sides?

And unrelated, but just checked that if you press Intro during the logo animation at the begining the game exits.
To have nation available for purchase such nation has to own supply hex like city or port for land units or airfield for air units. If nation has no supply hex in some scenario only way to acquire it is to recapture one from the enemy.
Campaign scenarios will be balanced for single player.
Prestige can be and is different for either side.
Acererak
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Post by Acererak »

uran21 wrote: To have nation available for purchase such nation has to own supply hex like city or port for land units or airfield for air units. If nation has no supply hex in some scenario only way to acquire it is to recapture one from the enemy.
Thanks for the answer. Wondering if working as intended then because I just did that with a Brit unit in Norway scenario (recapture a port) and still couldn´t purchase infantry units, even two turns after recapture.
Xitax
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Post by Xitax »

As a thought, if a British ally in Norway liberates a city, shouldn't the nationality revert to Norwegian? Purchasing British units from the liberated city doesn't make sense to me as it is ostensibly still Norwegian.

So does it make more sense to limit new units to Norwegian, or to allow the Allied commander to requisition more help from the Brits? I don't know...
uran21
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Post by uran21 »

Acererak wrote:Thanks for the answer. Wondering if working as intended then because I just did that with a Brit unit in Norway scenario (recapture a port) and still couldn´t purchase infantry units, even two turns after recapture.
If you capture/recapture city you cannot use it as supply base for 3 turns.
Xitax wrote:As a thought, if a British ally in Norway liberates a city, shouldn't the nationality revert to Norwegian? Purchasing units from other countries that help you in a scenario doesn't make much sense to me - should only be able to purchase new Norwegian units in the Norway scenario.
Well I think what is logical depends from situation to situation. In some cases I would like same supply hex serves for several nations in others not.
But a good point on how it could work.
Xitax
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Post by Xitax »

Yes, let me flesh out an idea for you here.

Suppose there are 4 options for cities in a scenario:
1. City captured by Axis it will become property of a set nation. Example: suppose that a Hungarian unit captures Moscow, do you think Hitler would let them keep it? I think not.
2. City captured by Axis becomes property of capturing unit's nationality (as it is now I think). This option may make sense situationally.
3. City captured by Allies becomes property of a specific country. This might apply in scenarios like Norway as per the original example in this thread. A liberated city would usually revert to its original owner I would think.
4. City captured by Allies becomes property of capturing unit's nationality. I'm thinking D-day or some such.

I was thinking that it would be situationally important to be able to tell the computer who owns a captured city, so this is what I thought of. You could also use this tool to either restrict or allow tactics involving which army pools the player can recruit from.
Acererak
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Post by Acererak »

uran21 wrote: If you capture/recapture city you cannot use it as supply base for 3 turns.
Funny. Seems I just had to wait for one more turn then :)

I think it makes sense if you think is not like they are politically annexing the city or port, more like building a bridgehead and setting up some form of meeting point at the port to start receiving reinforcements (new units purchased). It makes sense to me, and gives a new strategic element in MP to the Allied player in the Norway example, as he can chose to spend precious Prestige in making the Brits/French bring some more reinforcements to help in the defense. Of course, you have way more options if you just go for Norge units as you can build them anywhere. I really like this feature.

Same for Low Countries or France scenario.
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