//returns the ID of a given pairing of set/tile. -1 means the tile doesn't exist. These are the internal folder/tile names, not the displayed localised names. NOTE: this will not be a constant as game data and custom data changes, so don't rely on it.
GetTileID(set, name)
I understand that it is not displayed localised names. So, where i can find this set/name ? At last, if possible
In the meantime I found an other way to work with tiles:
- I place on precise coordinates the tiles that interest me (offmap).
- And I use in scripts and functions GetTileOnTile and PlaceTile to generate by copying and pasting what I need.
I get to build roads and rivers with a script

