okay i was invited yesterday into the BETA and I am currently in the Smolensk scenarion of a 1939 (normal setting) campaign.
As a keen PG player I was waiting very very long on a new game with its setting. Even when I read that PanzerCorps might be very close related to the original PG and Allied General game I was expecting at least some mayor improvements which put these fantastic games onto a next higher level. Eastern Assault was fine and a PG 3D (PG II) was the minimum I was expecting from this.
Well it turned out, that its merely a basic PG with some minor mod, far less than expected, but okay maybe something is still in the line and will change until release.
Below is a list of things I would like to see changed:
1) Add an intro
2) Add some more music (see Hearts of Iron II as reference)
3) Moving the cursor over "Purchase unit" in campaign window shows some HTMNL code (<br><br>), same with "Embark/disembark" button
4) WASD keys should scroll the map!
5) There should be a much stronger color separation between core and auxillary troops (slim silver/gold) border is not sufficient
6) AA Guns shall also defend nearby ships not just ground units when assisting in a defence
7) When you deploy troops in a new scenario the troops elite status (stars) should be showing in the red-star-Area below each units grafics (currently stars are all red)

9) Panzer IA and IB shall not be available to buy after France (latest Greece) at all, they were absolete at this time and were left behind for garrision troops. At least shall shall be removed in Russia scenarions from the busing option and afterwards
10) Panzer IIC shall be removed from buying selection after France too at the latest, replace it with IIF (France) IID or IID (Greece/Russia)
11) There are too many AA options available which nobody would use at all, probably remove 20mm single barrel and 37mm. You will mostly run around with an 88mm or an SdKFZ if any, use the frred unit slots for something else
12) Panzer IVF should not be available in Smolensk scenario. Production started in April 1941 and its unlikely that any sufficient quantities went to the front lines in July, make it available later
13) the 45degree fron view in the Purchase window shows the Panzer IVF2 variant (long barrel gun) for both Panzer E and F1 (both short barreled guns)
14) I am missing spoken mission text like in Panzer General IIID (PG II), it would add a ton to the feeling
15) The Wurfrahmen 40 is overpowered. It has a Soft attack of 28 and a hard attack of 26 combined with a range of 3 hexes. In comparision: his historical range was about 2.000 - 2.500 meters. A 10,5cm lFH had a range of 12,3km, a 17cm K18 had 16,7km and a 15cm sFH18 around 13,2km (all 3 hexes inGame). It should be more like half of the attack ratings and its range reduced to 1 Hex only.
16) some Mountain terrain tiles look like they are "cut of" on the left side, resulting in a strange or not satifying look on the map
As a conclusion from waht i saw from the first scenarios is, that it is looking like a revamped code of the original PG Game, don´t get me wrong, its a nice game, but it felt far behind my expactions. The 2 mayor changes (railway and separated move/fire) doesnt make a new game at all on its own. Even the sound files of the units seem to come from the original PG. Hope there will be something else in the later scenarios.
More to come ....