The Bug Thread (Read before posting bugs!)

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Pupec
Corporal - Strongpoint
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Post by Pupec »

Elefant tank is nearly indestructible, even after five turns artillery bombarded the constant attacks of infantry and tanks, the problem is that about 4 turns Elefant has no more ammunition, just standing and blocking the path. For 4 turns I destroyed 5 / 10 tank not able to fight, while a tank that has no ammunition should be vulnerable, regardless of strength or resistance armor statistics. Infantry is coming to the tank, open the hatch and destroy the crew ..

Elefant is out of ammo and still resist tanks and infantry.
http://imageshack.us/photo/my-images/832/elfante.jpg/

http://imageshack.us/photo/my-images/84 ... efant.jpg/

EDIT: Elefant standing in the river..attack bonus??
Razz1
Panzer Corps Moderator
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Post by Razz1 »

Ja, all the German tanks have to be looked at.

I haven't found any American weapon that can kill any of them yet.

Usually have to attack at zero zero odds and wait to be lucky or try to suppress it with artillery and attack at zero zero odds.

If you can get 1 to 3 suppression on the unit and attack at zero zero odds you get a better chance to hit it. The odds are rounded but a reduced strength helps allot. Sometimes you can get lucky and suppress it enough to see your tank odds as 0 kills and 1 kill for them.
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Infantry is coming to the tank, open the hatch and destroy the crew ..
I don't believe they can open the hatch from the outside if its locked?

Also, didn't crews have side-arms and pistol-ports?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

I wonder if the AI 'cheats' in regards to FoW. I've seen on more than one occasion where my plane was hunted down and killed by enemy air even on the same turn I moved it far off to a corner to hide.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Razz1
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Post by Razz1 »

ha ha... That's the first place they check! :roll:
Pupec
Corporal - Strongpoint
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Post by Pupec »

Obsolete wrote:
Infantry is coming to the tank, open the hatch and destroy the crew ..
I don't believe they can open the hatch from the outside if its locked?

Also, didn't crews have side-arms and pistol-ports?
The point is that the Elephant is out of ammo, and yet can withstand multiple domination. When you have nothing firing as they can prevent? My 20 tanks and 10 INF Not damaged Elephant Without ammo? WTF?
Kerensky
Content Designer
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Post by Kerensky »

Everything said so far had already been listed on the first page and first post of this thread or has been addressed elsewhere on the forum.
Kerensky
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Post by Kerensky »

67. Units that are forced to retreat do not consume fuel.

68. C-47 is not aligned properly and is hidden during ground mode toggle by hex sharing with a ground unit.
Image

69. Cannot disembark a trained unit onto a river/city hex.
Image
NickGen
Administrative Corporal - SdKfz 232 8Rad
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A strange bug

Post by NickGen »

A strange bug:
During a campaign game, I clicked on the bottom of the screen, trying to select a unit, suddenly the task bar of windows seven appeared on top of the game screen ..
initially, I did not take care, and I continued to play ...
But, the buttons on top control panel no longer worked (undo - Supply, renforcement, update ect ...) I saved, quit the game ,and relaunched the game .. without success ....
Even after the current scenario, the bug persists, and after a restart of the pc ...
Now I know continue to play, but with keyboard shortcuts ....

it happened during the fall blau scenario, now I'm in Kursk and the problem persists ...

I do not think I read something similar in the forum ...
Kerensky
Content Designer
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Post by Kerensky »

70. Forecast prediction is not uniform from First to Second player of the same turn. (Unsolved)
Most visible during hotseat play.

71. Many tooltips are now misaligned, such as elite reinforcements, embarking, purchase new units. (Unsolved)

72. Units that are too large overlap new victory hex markings. (Unsolved)
Image
Rear end of the Maus is obscuring Chicago.
Kerensky
Content Designer
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Post by Kerensky »

73. Map scrolling is un-smooth , jerky, and frustrating, (Unsolved)

I original listed this as a 'be nice to fix' feature, but it's bugging me so much I'm listing it as a bug. Previous version map scrolling was fine, current method makes me want to STRANGLE KITTENS.
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

I find it strange that an infantry which is 100% suppressed, can still have an ambush chance of 14%?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I seem to have an alpha problem with the Unit Details panel.

Image

BTW, you should make it so clicking on the name-banner brings up the rename box.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I don't understand how upgrades are supposed to work.

Upgrading a JagdPanther to a JagdTiger costs the same as just buying the Tiger...

Meanwhile, upgrading a Tiger I to a King costs only 200 or 300 more?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Razz1
Panzer Corps Moderator
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Post by Razz1 »

Tool tips for replacements and elite replacements need to be fixed.
lordzimoa
Lordz Games Studio
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Post by lordzimoa »

I seem to have an alpha problem with the Unit Details panel.
Same here for me and Lukas.
Kerensky
Content Designer
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Post by Kerensky »

lordzimoa wrote: Same here for me and Lukas.
Known bug, I forgot to list it. Sorry :)

74. Expanded unit information box has a 'hole' where the unit png should be.
wino
Corporal - Strongpoint
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Post by wino »

During AI movement screensaver/"screen blanking" is not turned off. This is bug report for 27.04 beta. Today I got new beta but it is still downloading so just ignore this report when it is already fixed. EDIT. It is still there for beta 0.96..

Steps to reproduce, Windows 7 HP 64bit:
1. go to control panel, system, power settings and set current "plan" so screen is deactivated after 1 minute
2. start Bagration in human-to-AI mode
3. wait 1 minute not touching keyboard or mouse
wino
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Post by wino »

Beta 0.96, probably wrong spelling in credits in VIDEO section (?)
wino
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Post by wino »

Tooltips for Weather, Forecast are blinking when mouse is placed on them. Tooltip for turn number is using different font type that all other tooltips.
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