And a discussion has been opened about the need of creating a command structure able to give the ability of moving and fighting effectively only to the units wich remains in the command radius of a general.
But, given the fact that this would mean a quite complete revision of the game it seems really unlikely that a solution of this kind may be ever will achieved.
Luckily, however, it seems to be another much easier solution.
In fact, after building up quite a large number of scenarios it appears that the problem just lies in two distinct factors.
Following the fact that an ancient battle was a linear encounter between two compact bodies of soldiers it comes quite clearly that in order to duplicate a linear & compact battle you firstly need a linear & compact map.
Actually the DAG system employes maps whose size is clearly unable to create the flavour of a real ancient battlefield.
Some testing with the scenario editor reveals that infantry and mixed armies up to 550/600 points need no more than 20x30 maps to be correctly deployed and to give life to a real linear engagement (like, for example, the Durazzo Scenario clearly shows), while over this threshold a 20x40 maps would still remain optimal.
And the same should be worth saying for cavalry armies vs cavalry armies, the only exception being that of cavalry armies vs infantry or mixed armies, where – in order to recreate the hit & run tactics of horse archers – 30x40 maps would be more appropriate.
On the other hand, the second factor that tends to affect the actual system is given by the rout level, fixed at 50% of the total strength of an army, whereas the literary evidence coming from ancient writers says us that an army collapsed much earlier before reaching this amount of losses (and many other ancient wargames just place the rout level at 35%-40%).
A lowering of the rout level to, say, 40% would then bring in the FOG system two beneficial features represented by the fact:
- that a battle would probably stop a bit before having on the battlefield too few units, with that distinct feeling of a deserted party,
- that horde armies would start loosing the actual overpowering given by the great numbers of their units, that generally begin to tell only in the final stages of a battle.
Any thoughts about this?





