1.5.3 Pursue to rear disruption

Tech support for PC & Mac. Please post your OS and version number when reporting bugs.

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Post Reply
batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3616
Joined: Thu Mar 13, 2008 8:52 pm

1.5.3 Pursue to rear disruption

Post by batesmotel »

Currently if the pursuer contacts the rear of a BG that then evades, the BG still drops a cohesion level despite successfully evading. This is different than the behaviour in impact rear charges and should be made consistent. The BG contacted in the rear by the pursuer should only drop a cohesion level if the it stands or if the pursuer remains in contact after the evade.

Chris
....where life is beautiful all the time
dazzam
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 166
Joined: Thu Mar 04, 2010 12:47 pm

Post by dazzam »

Pursuers are the new super troops.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

The moral of the story:

Dont place BG'swith their butts facing your other troops that are about to fail! :D

On a side note, almost dont mind the concept of troops hit in the rear THEN evading still dropping a cohesion level..... More realistic than how some cavalry units cant evade at all and are forced to wait patiently while a pike units plods 100 plus yards to hit them in the backend . No Lancer commander, we cant all just hit spurs and trot out of harms way , it is against the rules of war :wink:
Morbio
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2164
Joined: Fri Jan 01, 2010 4:40 pm
Location: Wokingham, UK

Post by Morbio »

How do people feel about this new functionality (that I don't remember seeing anyone ask for) whereby persuers automatically cause a cohesion level drop if they contact the rear of any unit?

I'm not sure I like it and it certainly seems inconsistent. The inconsistencies are;

1) A unit they have not actually been able to make contact with (i.e. it evaded... aka ran away) is now less cohesive than it was previously.

2) Why, in the example above, is a persuing unit, that has come close to contact by accident, more devastating than a unit that has actually charged at the rear of unit, which doesn't cause a cohesion drop?

3) A unit they have been able to make contact with (e.g. HF, MF etc.) has not taken any losses but is now less cohesive. If it has been hit in the rear by a 'charge' surely it should take damage. If they are merely in close proximity, no damage, then why the drop of cohesion?

The consequence of this is lines are collapsing much quicker now if the flank is exposed and I'm not sure it's right and I don't think I like it. It's certainly annoying when a random routing unit happens to train a persuer into the rear of another unit suddenly means a collapsed becomes more likely.
Post Reply

Return to “Field of Glory : Tech Support”