Pionero

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Pionero
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sun Jan 16, 2011 6:49 pm
Location: Spain

Pionero

Post by Pionero »

Hello

My impression after 30 seconds is nice, much green but few options
5 minutes : Victory hexagon are strange, would be better of another color
15 minutes : where is the classic PBEM?, quick exit button?, minimice to the taskbar?,
1 hour : promises to be a good strategy game.

Performance : the game goes well.

Map graphics : terrain and units are images too big. Hexagon size selectable? would be useful !!

What could be improved? the bar of units ( caracteristics) hidden too map, but the information is not enough visible for me.
I would like independently hide / move ( ALL ) toolbars.

Is quite intuitive the control of the game

Do you like the existing mouse interface, or would you prefer a different one?
just do not like it, I prefer the Panzer General system.
:idea:
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
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Re: Pionero

Post by Rudankort »

Hi Pionero! Took me some time to get to your post - sorry for that! I have a few questions.
Pionero wrote: My impression after 30 seconds is nice, much green but few options
What other options do you think would be useful?
Pionero wrote: 5 minutes : Victory hexagon are strange, would be better of another color
Any specific suggestion for better color?
Pionero wrote: 15 minutes : where is the classic PBEM?, quick exit button?, minimice to the taskbar?,
About multiplayer, here a quote from a recent interview on PzC, I think it should answer your question.

We’ll support the old school hot seat mode in case anyone wants to play on the go, without a proper internet connection available. But other than that, Slitherine’s excellent PBEM++ mode will be the only one supported, because in many ways it is superior to traditional PBEM or LAN play.

Using a centralised server provides a lot of advantages: it is very easy to find an opponent (but you can also create a password protected private game in case you want to play with a friend), you will never lose a game in progress, because it is kept by the server, cheating becomes much more difficult because all reloads are tracked by the server, and new features (like tournaments) are being added to server all the time. It also avoids the need to actually send e-mails and attach saved games – this is all handled by the server making this the way to play turn based strategy games.


As for quick exit/minimize - do you think it is a big problem? You can quickly switch to a different app using Alt+Tab, and to exit, you just need to open system menu (or press Esc) and choose "Exit Game". It may be a bit slower, but I think that you should not rush out of the game, or you risk to forget to save your game or something. :)
Pionero wrote: 1 hour : promises to be a good strategy game.
Good!
Pionero wrote: Map graphics : terrain and units are images too big. Hexagon size selectable? would be useful !!
All you can do with stock graphics is use mouse wheel to zoom in and out. In the mods you can use any hex size you want.
Pionero wrote: Do you like the existing mouse interface, or would you prefer a different one?
just do not like it, I prefer the Panzer General system.
:idea:
OK, one more vote for the old PG system. We have got quite a few of them, so looks like an option would be useful.
Pionero
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sun Jan 16, 2011 6:49 pm
Location: Spain

Post by Pionero »

Hi Rudankort! Took me some time to get to your post - sorry for that! ':roll:

Rudankort wrote:
What other options do you think would be useful?

Clasic PBEM, Hot seat, customize options ( add music, animations on-off,add/create campaign/mod), ....

Rudankort wrote: Any specific suggestion for better color?

Blue for Axis, Red for Allies? ( background color of the hexagon)

Rudankort wrote:
About multiplayer, here a quote from a recent interview on PzC, I think it should answer your question.
We’ll support the old school hot seat mode in case anyone wants to play on the go, without a proper internet connection available. But other than that, Slitherine’s excellent PBEM++ mode will be the only one supported, because in many ways it is superior to traditional PBEM or LAN play.

Using a centralised server provides a lot of advantages: it is very easy to find an opponent (but you can also create a password protected private game in case you want to play with a friend), you will never lose a game in progress, because it is kept by the server, cheating becomes much more difficult because all reloads are tracked by the server, and new features (like tournaments) are being added to server all the time. It also avoids the need to actually send e-mails and attach saved games – this is all handled by the server making this the way to play turn based strategy games.

As for quick exit/minimize - do you think it is a big problem? You can quickly switch to a different app using Alt+Tab, and to exit, you just need to open system menu (or press Esc) and choose "Exit Game". It may be a bit slower, but I think that you should not rush out of the game, or you risk to forget to save your game or something.

servers are closed after a few years, leaving their users.
has happened before with many games. PBEM classic has no such problem in PG you could also post messages on the move.
as we can play the scenarios published by users in PBM. Uploading them to the server?
that functionality have a scenario editor? if you can not play one on one for classic PBEM
Quick out of the game for me is more important than saving the game. But I understand that is not the priority of the majority.

Rudankort wrote:
All you can do with stock graphics is use mouse wheel to zoom in and out. In the mods you can use any hex size you want.

I discovered that allowed the mouse wheel to switch between two sizes: too large and too small. could be more intermediate sizes :?:
also discovered that pressing the f key to view the battlefield only. VERY USEFUL ':P'

more comments:
The IA has to improve, in campaign I find no difference between normal and hard mode.
The diference IA in Scenario is to add more enemy units?
IA can be improved : as the units are grouped for mutual protection, As military units move in groups. Dynamic attack and defense (now static, after the first innings when computer loses all aviation ); the computer does not defend the rear positions, even the hexagons of victory, it is easy to slip.
Win in Germany as a German in hard mode and turn left over.
Machinov agree with the enemy aircraft is no match.

IA Improving happen to be a good strategy game to be the best ever 8)

are doing a great job and I sincerely like the game, I hope my constructive criticism will serve to improve :)
Last edited by Pionero on Mon May 02, 2011 4:36 pm, edited 5 times in total.
Pionero
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sun Jan 16, 2011 6:49 pm
Location: Spain

Pionero

Post by Pionero »

Hello,

I forgot some suggestions:

button must disband unit, some units are a drag on campaign. It is also necessary to disband some Tranportes independently (eg, paratrooper)

the antitank and antiaircraft 8.8 Cm Flak 36 are the same unit but the game treats them as different as to what to buy. I think that needs to be revised.

:idea:
Why air units do not behave like the paratroopers?.
If they were on land or aircraft carriers and had to take off could be surprised.
Useful for the battle of Pearl Harbour if you make a mod or campaign.
:oops:

The destroyers at close range to cause more damage should and receive less.
The antiaircraft are generally ineffective, is this in relation to any statistical study?
Armored bit of ammo and fuel have to be much easier to destroy in any type of terrain for infantry

question, the fighting has a random component in the outcome. It actually uses a random number or pseudorandom sequence?

forgiveness for my horrible English, best regards
skarczew
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 164
Joined: Sat Jan 15, 2011 5:15 pm

Post by skarczew »

Pionero wrote: servers are closed after a few years, leaving their users.
has happened before with many games. PBEM classic has no such problem in PG you could also post messages on the move.
as we can play the scenarios published by users in PBM. Uploading them to the server?
that functionality have a scenario editor? if you can not play one on one for classic PBEM
Quick out of the game for me is more important than saving the game. But I understand that is not the priority of the majority.
I have to agree - this is a problem for many games - after some years servers go down.

Question to Rudankort: Would it be possible to implement multiplier game, but without the need of a centralized server (in this case one of players could act as a server)?
What do you think?
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