First thought... Wow, I'm shooting a volcano at my enemy. That ART sure looked funny.
The current status in the right window is great, but I can not see the blue number very well. Font needs to be thicker.
A little bit slower pace for the Bf-110 shooting guns. Bomb is fine.
Could not get RR to work in Poland. Can not embark.
Are we missing sound for the trucks and recon?
Thank God the game is not slow. Thanks for fixing that graphic delay.
The Art looks okay. Just that first shot looked funny.
The highlight is a little too bright for me.
When wounded, the orange border around a unit is good.
The clarity of all the units is much improved.
The infantry appear to be a little larger, but very clear.
Good work on all.
First impression: I think Pioneers cost too little.
Beta 2 4-27-11
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Correct, I added some comments in the Beta Download sticky thread, all animations will be unique per icon, but it is a huge job and can only be done by hand, so before we do it we wanted some feedback.The animations need to move up just a little as the are off center from all the units.
Explosions look ok, but the firing is not acceptable.
- The effects, just Poland and Sealion have the effects correct, so fire coming out of muzzle correct etc. On other units you will see they are all off-set. Reason why, we first want to get some feedback as all settings need to be done individual per unique unit icon, left/right and big/small. Around 1800 calculations and settings by hand... so before we take on this last mammoth task we want to make sure we will have to do it only once... so any effect feedback is more than welcome.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
This issue seems to come up a lot, and then it seems to be 'proven' to work just fine.Razz1 wrote:RR not work with Slovakia.
RR not work with 7 strength infantry.
In the future, if you see RR not working properly, please provide a screenshot or detailed, recreatable situation.
Can your infantry not board RR where other units can board RR? Are you sure you haven't reached your RR transport cap?
Here I have Slovakian Infantry using RR just fine.

In my honest opinion, all this "RR does not work" that keeps coming up is user error or misunderstanding. Trying to embark on a city with no RR connections, or trying to Embark or Disembark on a non-city hex.
EDIT: Grats on the promotion BTW.
Does the problem repeat after save/reload? If it does, I should be able to figure out what's wrong. Just send me saved game to rudankort@rsdn.ru.Razz1 wrote:RR not work with Slovakia.
RR not work with 7 strength infantry.
Re: Beta 2 4-27-11
Unit animations are a very new feature, so new we're not even done with all of them yet! So expect many improvements in this area, and use this sample to base your judgment upon.Razz1 wrote:First thought... Wow, I'm shooting a volcano at my enemy. That ART sure looked funny.
Disclaimer: Animated gif has been optimized for FIRE FOX web browser.

In the meantime, however, any feedback on this new feature is always welcome.
The registration number is no go
I downloaded the new beta, and it unzipped with no problem.
The problems pups up when I type the serial number I was sent with the invite for the new beta and it tells me it is an invalid number.
So I wrote it manually and carefully no go.
Tried a second time just in case, no go.
So I am stuck on the install of the new beta,
thx
The problems pups up when I type the serial number I was sent with the invite for the new beta and it tells me it is an invalid number.
So I wrote it manually and carefully no go.
Tried a second time just in case, no go.
So I am stuck on the install of the new beta,
thx