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Kerensky
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Post by Kerensky »

53. It is possible to force a multiplayer game into an error state.

Details omitted.
Razz1
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Post by Razz1 »

I don't know but the game is gone.
Kerensky
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Post by Kerensky »

Preeemptive .94 reports.

54. Upgrading(or side-grading) a unit removes experience. (Possibly intended)
Unit 11th Infantry starts as:
Image
Then I overstrength (now I'm especially glad I always do this first), then side grade to paratroops, and I get:
Image
To which I revert back to normal infantry and end up with.
Image
If this is intentional, and I suspect it is because it takes off 100 experience exactly, that will kill specialty units. Me personally, I would never ever use them for temporary assignments and change them into something else later. Whatever I buy I'm going to stick with as long as I can afford to.
However, even if this behavior is intended, the ability to overstrength first, upgrade second to cheat the system is probably a bug no matter how you look at it.

55. Many units have lost their sound files or have wrong ones (PZIA in tutorial has foot walking sound). Although I suspect the old placeholders were simply removed and new ones aren't yet implemented.

56. Purchase units tooltip lost core availability number.

57. Strange 'square' character appears between current debriefing and new briefing.
http://img842.imageshack.us/img842/1961/br1p.jpg
Kerensky
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Post by Kerensky »

58.
Image

For Allied Player, green Allied box should be on the left, Grey Axis box on the right.
BTW, still have a plan to have different box colors for the different Allied Nations? Brown Britain, Olive USA, Red Soviet, Blue France, everyone else Green(Norway, Poland, Low Countries, et cetera)?

59. All new scenarios of this BETA version(and Moscow 43) do not have their weather conditions set. (unsolved)
This is especially loltastic for Ardennes. :lol:

60.
Image
Obsolete
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Post by Obsolete »

However, even if this behavior is intended, the ability to overstrength first, upgrade second to cheat the system is probably a bug no matter how you look at it.
Hmm, I can't quite see all the details you are mentioning from those shots.

One thing I haven't looked at yet, is what happens if you change the order between overstrength first, then upgrading, vs...

Upgrading and then over-strengthening. That is, as far as the available prestige goes.

The order could short-change you by quite a bit in the original series if you were not aware of the mechanics.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Rudankort
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Post by Rudankort »

#54: Indeed, it is intentional. This is part of "series of equipment" concept, when you get discount for upgrades within the same series, and lose experience when you upgrade cross-series. This feature is primarily used for tanks and aircraft, but it applies to infantry too. As for overstrength, what do you suggest exactly? Remove OS after upgrades?

#55: Happened due to migration to a new sound system. In the past, sounds were assigned per movement type; now they are assigned to each unit individually. But this assignment is not yet finished.

#60: That screenshot does not tell me anything. How did you get t? :)
uran21
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Post by uran21 »

#60: That screenshot does not tell me anything. How did you get t?
When you try to purchase and nation has no supply hex.
Obsolete
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Post by Obsolete »

Not really a bug, just wanted to point out that telling between Aux & Core unit is rather difficult on my monitor. Perhaps it's the rez or color settings, but that thin white border is often hard to contrast between the standard.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Post by Obsolete »

I do not see a method to disband/sell a unit?

I also was stumped for a while when I tried to downgrade a unit, but the screen was telling me I would have to pay a positive value.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Kerensky
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Post by Kerensky »

Obsolete wrote:Not really a bug, just wanted to point out that telling between Aux & Core unit is rather difficult on my monitor. Perhaps it's the rez or color settings, but that thin white border is often hard to contrast between the standard.
I agree and have brought this up before. Whether a better solution comes up and there is time to implement it... So if you (or anyone else) has ideas, this thread had thoughts on the topic.
viewtopic.php?t=22201&highlight=core
I do not see a method to disband/sell a unit?

I also was stumped for a while when I tried to downgrade a unit, but the screen was telling me I would have to pay a positive value.
Selling does not exist. You can disband a unit with 'd' though.
Upgrading was changed to carry penalties, so you don't reflexibly upgrade everything. For example, if a map gave you conscripts on cities, you used to be able to turn them all into guards for a mere 17 prestige. Or if you got a bridge engineer with low attack values, you could 'upgrade' into Soviet Guards for 'free'.
Obsolete
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Post by Obsolete »

Grrr.. disband does not free up any prestige.

It feels like the economics in this system is a little backwards. And I was hoping we could get compounded interest added between turns :P


Also, why is there still no way to get an EXACT experience value count from a unit?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Kerensky
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Post by Kerensky »

Obsolete wrote:Grrr.. disband does not free up any prestige.

It feels like the economics in this system is a little backwards. And I was hoping we could get compounded interest added between turns :P


Also, why is there still no way to get an EXACT experience value count from a unit?
I agree, I think there should be a prestige return for disbanding a CORE unit (Not an AUX). Somewhere between 40%-60% of unit value, adjusted for under or overstrength. So a 10 strength unit that cost 100 to buy will 'sell' for 50. The same unit at 5 strength will only 'sell' for 25. Same unit at 15 strength, sells for 75.

As for why no exact experience change... displaying that information required changing the UI. A lot of UI work, from my understanding, is currently taking place and should be ready for next BETA. :)
Obsolete
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Post by Obsolete »

... displaying that information required changing the UI.
They could have just hid it in a tool-tip or something.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Kerensky
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Post by Kerensky »

Obsolete wrote:They could have just hid it in a tool-tip or something.
Well in that case, you should rejoice because it is hidden in a tooltip. Normal reinforcement button tells you your current experience to show you how much of it you will lose if you get regular reinforcements.
Image
:wink:
Powell
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Post by Powell »

i just tried the new version, but the replacement and elite reinforcement button didn´t work, what is wrong here?

i just saw no button from the unit screen (refuel, embark disembark... is working)
Kerensky
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Post by Kerensky »

Powell wrote:i just tried the new version, but the replacement and elite reinforcement button didn´t work, what is wrong here?

i just saw no button from the unit screen (refuel, embark disembark... is working)
These buttons only function if your unit is deficient in some way. For example, a 10 strength unit does not have the 'reinforcement' button available to see or use, it is greyed out. A unit with full fuel and ammo is not able to use the supply button.
Does this help solve your problem, or was it something else not working?
skarczew
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Post by skarczew »

Kerensky wrote:
Powell wrote:i just tried the new version, but the replacement and elite reinforcement button didn´t work, what is wrong here?
(...)
i just saw no button from the unit screen (refuel, embark disembark... is working)
These buttons (blah blah blah ...) or was it something else not working?
You can check my topic as well, but the general message is - buttons do not work.
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Post by Rudankort »

skarczew wrote:You can check my topic as well, but the general message is - buttons do not work.
Let us try to formulate what exactly you observe.
- What buttons do not work for you? Big ones? Small ones? Round ones? All of them?
- Neither "disabled" nor "active" buttons work for you, correct?
- Do you see any tooltips on the buttons which do not work?

Give me as much details as you can, because I don't see any problem on my PC. You can try to send me a saved game though. rudankort@rsdn.ru
skarczew
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Post by skarczew »

Rudankort wrote:
skarczew wrote:You can check my topic as well, but the general message is - buttons do not work.
Let us try to formulate what exactly you observe.
- What buttons do not work for you? Big ones? Small ones? Round ones? All of them?
- Neither "disabled" nor "active" buttons work for you, correct?
- Do you see any tooltips on the buttons which do not work?

Give me as much details as you can, because I don't see any problem on my PC. You can try to send me a saved game though. rudankort@rsdn.ru
Check here viewtopic.php?t=23905 and ask if something is unclear.
Kerensky
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Post by Kerensky »

61. American ATG units appear to have artillery gun icons. (unsolved)

Image
There is a third US artillery unit on the far right who is actually an artillery unit, but the two near the VH are actually ATG guns.
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