Low Countries
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Low Countries
This scenario is turning into a huge debacle for the Axis player.
The allies are too strong, too numerous, and have control of several excellent terrain choke points. Their only weakness is quality of fighters, but they more than make up for that in quantity and in high caliber AA units.
I'm not sure exactly what turn we're on(can't check any details about the game while it is the opponent's turn) but we're less than half way through and the Allies are on the offensive. I think Razz is out of prestige, and I still have a healthy reserve of about 300.
The allies are too strong, too numerous, and have control of several excellent terrain choke points. Their only weakness is quality of fighters, but they more than make up for that in quantity and in high caliber AA units.
I'm not sure exactly what turn we're on(can't check any details about the game while it is the opponent's turn) but we're less than half way through and the Allies are on the offensive. I think Razz is out of prestige, and I still have a healthy reserve of about 300.
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
Oh yea, this scenario is an absolute farce for multiplayer in it's current form. No question about it, completely unbalanced in favor of the Allies.
http://img862.imageshack.us/img862/9728/lcend.jpg
http://img862.imageshack.us/img862/9728/lcend.jpg




