The Bug Thread (Read before posting bugs!)
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
#41 Autokill
http://www.theonslaught.org/forums/atta ... 1302932635
My T-34 attacked a recon unit, and all my T-34s died. I was a little shocked, so I checked the combat log. I was even more shocked by the result. No dice rolls, no kills marked against my T-34 unit, but the T-34 unit was removed from the board.
I have 4 of the 5 files you requested, because once again autosave is not working, it sent me back to a previous tutorial scenario.
- Saved game after attack (Autokill.pzsav)
- Game log (00065.pzlog)
- Combat log screenshot (Combatloga)
- Error log (%My Documents%/My Ganes/Panzer Corps/Log/log.txt)
It seems to me unless I manually delete the autosave file beforehand, sometimes the game doesn't want to overwrite an autosave from a previous scenario. Maybe that should be a bug report too?
http://www.theonslaught.org/forums/atta ... 1302932635
My T-34 attacked a recon unit, and all my T-34s died. I was a little shocked, so I checked the combat log. I was even more shocked by the result. No dice rolls, no kills marked against my T-34 unit, but the T-34 unit was removed from the board.
I have 4 of the 5 files you requested, because once again autosave is not working, it sent me back to a previous tutorial scenario.
- Saved game after attack (Autokill.pzsav)
- Game log (00065.pzlog)
- Combat log screenshot (Combatloga)
- Error log (%My Documents%/My Ganes/Panzer Corps/Log/log.txt)
It seems to me unless I manually delete the autosave file beforehand, sometimes the game doesn't want to overwrite an autosave from a previous scenario. Maybe that should be a bug report too?
It is intentional but because it created so much confusion I will reconsider it.Karl starts unsupplied.
I would think this is intentional, because if you buy a normal Karl and place it, it starts with full supply. So the only way to have a unit on the map stripped of supply is to manually do it. Considering the stats on the Karl, I think this was the map designers way of giving the player an awesome unit, but not having it immediately ready to use. That's just speculation though.
If there are inaccurate statistics those are the ones I do not know about if there are imbalanced statistics those are the ones I do know about.Units with strange or inaccurate stats.
These are definitely not bugs, these are balance issues. A lot of these stats seem temporary or placeholder to me, such as 110s with amazing air attack values, so I haven't really bothered to mention them. I guess it doesn't hurt to mention specific units with unbalanced stats, but these aren't bug reports. A bug would be attacking a unit and gaining strength, or when you attack a unit but don't fire because of a bug that cancels your attack.
For the record, the T-90 can damage aircraft, you just have to roll 98-100, heh. Again, inaccurate or imbalanced stats, not bugs.
E-file research and implementation was a huge task because I used technical parameters as reference trying to get stats out of them by formula.
For example many bombers have high AA but that is because same formula applied for them and for fighters. It showed bombers carried huge armament but because they couldn't use it with the same effect those numbers need to be downed. Take into account that in this case initiative can also play crucial role in balancing and that way affect attack stats. I was quite surprised by my reference on I-16 armament and high AA I got but all those things will start to disappear how balancing goes on. Infantry (most of them) should already be more persistent on open ground. T-90 for example was cool looking unit when I decided to go for it but then realised it carried double 12.7 mm machineguns. What would you expect from it if we are consistent with formulas? Of course all those things that are broken will be fixed for gameplay sake.
I've had this type of thing a lot with many units, wasn't sure if it was my mis-understanding of how combat should work or a bug.No dice rolls, no kills marked against my T-34 unit, but the T-34 unit was removed from the board.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
And again... I completed every objective in yet another 1941 campaign... I even destroyed every single Russian unit. And yet... I am awarded with another loss despite being on time...
Hmmm!!!
Is there an e-mail to the developers to forward the saves?
Slitherine should maybe to add privileges to tester profiles for uploading to the forum.
Hmmm!!!
Is there an e-mail to the developers to forward the saves?
Slitherine should maybe to add privileges to tester profiles for uploading to the forum.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Indeed, attachments on this forum would be nice. But my email is no secret, it is:Obsolete wrote:And again... I completed every objective in yet another 1941 campaign... I even destroyed every single Russian unit. And yet... I am awarded with another loss despite being on time...
Hmmm!!!
Is there an e-mail to the developers to forward the saves?
Slitherine should maybe to add privileges to tester profiles for uploading to the forum.
rudankort@rsdn.ru
I've got a little bit overwhelmed by various stuff lately, but I do my best looking at the various bugs being reported.
Last edited by Rudankort on Sat Apr 16, 2011 4:38 pm, edited 1 time in total.
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- Administrative Corporal - SdKfz 251/1
- Posts: 134
- Joined: Mon Mar 07, 2011 4:11 pm
I figured as much, I've been doing damage control in your absence. Significant/actual bugs I've been adding to the first post and first page for your convenience, and stuff like game play or balance I've been trying to deflect to other threads.Rudankort wrote:I've got a little bit overwhelmed by various stuff lately, but I do my best looking at the various bugs being reported.
This is my thread, here I am God. I will assign numbers if I deem a problem to be worthy of one!apanzerfan wrote:#42 On Balaton map, Sziofok is spelled improperly. Proper spelling: Siofok.

lol just kidding. I added it to the list, good find.
Seriously though, you're sure it's spelt that way? It's not like Gadhafi where it can be spelled any number of ways, depending who you are talking to?
Also, what are the hex coordinates for that city, so I know where to look to check if it is fixed in future builds?
Last edited by Kerensky on Sat Apr 16, 2011 11:05 pm, edited 1 time in total.
Re: PBEM
This isn't really a bug. I assume you're talking about our game of Poland. I did receive an 'axis victory' message. More of a feature request, but I'll add it to one of the other first page posts. Might be good for you to reiterate this sentiment in a multiplayer orientated feedback thread too so it gets proper attention.Razz1 wrote:We played Poland.
On the last turn Poland did not capture the last VP City.
Game is not on server and I have no message that I won.
Attack with no sound, I guess I'd consider that a bug.Obsolete wrote:When level-bombers attack a vacant hex, there is no sound.
Added as #43.
This I won't add though, not without a lot more details. I would blame artillery being suppression orientated units (Don't notice no kills because that smoke plume doesn't appear), or perhaps they ran out of ammunition, or perhaps it was an 'ambush' encounter.It seems my artillery don't seem to give defensive support fire...
Not a bug, intentional. Scenario balance hasn't really begun. Barbarossa you see after 1939 or just starting in 1941 is the same. I would say it's a bug if you got sent to a different(wrong) scenario instead of going to Barbarossa. For example, if winning Sea Lion sent you to Berlin. Actually balancing that scenario to be valid to fit in 1939 or as the start of 1941 is a discussion for balance. I talked a lot about this in this threadObsolete wrote:The first map in the 41 campaign looks like the same as the last one I saw in the 39. I guess this was intentional?
viewtopic.php?t=23499
This is why we can't have nice things.uran21 wrote:It is intentional but because it created so much confusion I will reconsider it.
Re: PBEM
Kerensky wrote:This isn't really a bug. I assume you're talking about our game of Poland. I did receive an 'axis victory' message. More of a feature request, but I'll add it to one of the other first page posts. Might be good for you to reiterate this sentiment in a multiplayer orientated feedback thread too so it gets proper attention.Razz1 wrote:We played Poland.
On the last turn Poland did not capture the last VP City.
Game is not on server and I have no message that I won.
This is a Bug I won and it should tell me I won. Also should be stats. Also should be listed online under results.
Re: PBEM
Don't get me wrong, I agree with you about feedback that should be returned to the player and how it is currently inadequate. I'll add it to the third post of this thread. If you won and the game told you that you lost and recorded a loss, that would definitely be a bug. I'm just not sold that a lack of detailed multi-player debriefings constitutes a bug.Razz1 wrote:This is a Bug I won and it should tell me I won. Also should be stats. Also should be listed online under results.
XX. Multiplayer needs more end scenario feedback for both players, including items such as victory screens and causality review.
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- Administrative Corporal - SdKfz 251/1
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- Joined: Mon Mar 07, 2011 4:11 pm
Kerensky wrote:Seriously though, you're sure it's spelt that way? It's not like Gadhafi where it can be spelled any number of ways, depending who you are talking to?
Also, what are the hex coordinates for that city, so I know where to look to check if it is fixed in future builds?
Balaton map, 14;12.
And yes, I am absolutely sure, as I am a Hungarian fella, and I even own a weekend house near Siofok
