Suggestion

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Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Suggestion

Post by Obsolete »

It is often very hard for me to tell what unit is selected when advancing through the que. Part of the problem is the screen doesn't center very well, part of the problem is we're looking at white against white... and part of the problem is nothing blinks.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
st14z
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Mon Jan 10, 2011 8:58 pm
Location: Järvenpää, Finland

Post by st14z »

I also find this as a problem.
Hammer4000
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 226
Joined: Tue Sep 07, 2010 5:48 am
Location: Ohio,USA

Post by Hammer4000 »

yea thats part of the problem, it would be nice to have the units that have moved become darker/shaded color.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

A quick solution.... Draw a thick red circle around the hex that is selected...(or arrow pointing to it), then you can fade it away after. This focuses the eyes on the selected unit right away without having to do all the searching.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

BTW, it would be nice to show the die rolls on the battle-log when level-bombing prestige.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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