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st14z
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Mon Jan 10, 2011 8:58 pm
Location: Järvenpää, Finland

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Post by st14z »

Hi to all!

As allways being interested about Panzers and even went to Finnish army into Panzerjaegers company, but thats over 30years ago :).

I am old PG veteran and even made few tools and editors to PGs and they were not very easy games to interact with, i hope that PZC will satisfy all kind of user layers.

I started this topic to list all features that we can find!

Tapio Stenfors - st14z
st14z
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Mon Jan 10, 2011 8:58 pm
Location: Järvenpää, Finland

Post by st14z »

First new nice feature i found was recon unit that i pushed to go to farthest corner of range, it stopped after first hex, because it found enemy troops nearby, but i still could move it and again i tried to move my recs and again it found enemies and still i could move it.
st14z
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Mon Jan 10, 2011 8:58 pm
Location: Järvenpää, Finland

Post by st14z »

2. Teleport attack :=E

Panzers can run through city, but hex owner does not change. (nor it did in PG)

3. AA units do not take ownership.
st14z
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Mon Jan 10, 2011 8:58 pm
Location: Järvenpää, Finland

Post by st14z »

Sometimes it is confusing which unit has the turn and i attack with a wrong one with bad results...
Kerensky
Content Designer
Content Designer
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Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Yea recon movement is pretty strange, it's a topic that keeps coming up, hint hint devs.

I don't know what teleport attack refers to.

AA and artillery not capturing hexes is nothing new, but it is kind of annoying, to me at least. Wait till you see AD units fail to ambush units though, that will really make you go ???

I don't quite follow your last post. If you're talking about what I think you're talking about, the main indicator you have to tell you what unit you have selected is the white rim that creates a sort of box around your currently selected unit. Keep a close eye on that.
adherbal
The Artistocrats
The Artistocrats
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Location: Belgium

Post by adherbal »

I agree the inability of certain land unit to capture cities is a bit strange. I know "that's the way it worked in PG" but is there a good reason for this? I don't really see any downside to a more consistant system where any land unit captures cities. Certainly would be less confusing for new players.
st14z
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Mon Jan 10, 2011 8:58 pm
Location: Järvenpää, Finland

Post by st14z »

With teleport attack i refer to action where you charge long way with panzer unit and it teleports from starting hex directly to destination hex so not influencing hexes in between, i know that in PGs it did not affected hexes between, but anyway it is strange for newcomers to game?
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
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Location: USA

Post by Razz1 »

adherbal wrote:I agree the inability of certain land unit to capture cities is a bit strange. I know "that's the way it worked in PG" but is there a good reason for this? I don't really see any downside to a more consistant system where any land unit captures cities. Certainly would be less confusing for new players.
these type of units did not have enough men to capture and hold the town. That's why only infantry and tanks can capture them.

I don't see a problem. Just make sure it's in the manual.

The feature is very nice as it makes a player think and use his troops wisely, not just blitzkrieg. It slows down the player just a little, which is good for the AI.

Otherwise you just following your forces around with the AA or Art and capture cities. I like the the feature as you have to choose to capture or move the unit forward to attack.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

One of the main problems I have is
Another problem is artillery units. Unless I'm mistaken, you went back to the original PG model of Artillery not being able to capture city hexes. Well... of all the units in your arsenal, who is likely to use the most ammunition, but take the least amount of damage in return? The one guy who you can't use to capture a city, and thus benefit from getting full instead of half supply in a single turn.
As seen in

viewtopic.php?t=22300
st14z
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Mon Jan 10, 2011 8:58 pm
Location: Järvenpää, Finland

Post by st14z »

Imo artillery units are more capable taking cities than panzers.

For Supply problems why not use HQ and Depot system of some kind? for example dedicated supply unit, which can move?
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