BETA randomised forces MP maps
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pipfromslitherine
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BETA randomised forces MP maps
Just to give me a break from my Mac work, I thought I would see about adding some randomness to the MP experience with these maps. They are reworkings of current MP maps, but you get randomised forces, which can include a few suprises!
Download from here and place the resulting BETA_Slith_MP_Random folder inside your My Documents/My Games/BBCBA/Multiplayer folder.
http://www.slitherine.com/files/bbc_ba/ ... Random.zip
Both sides get the same points per force, so it might need some balance work, hence the BETA - so get playing! The RandomForce function could be applied to any map, so if they test as fun then we can generate more fairly simply.
Enjoy!
Pip
Download from here and place the resulting BETA_Slith_MP_Random folder inside your My Documents/My Games/BBCBA/Multiplayer folder.
http://www.slitherine.com/files/bbc_ba/ ... Random.zip
Both sides get the same points per force, so it might need some balance work, hence the BETA - so get playing! The RandomForce function could be applied to any map, so if they test as fun then we can generate more fairly simply.
Enjoy!
Pip
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Jonesy1760
- Master Sergeant - U-boat

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Thanks PiP
I will try this new stuff and let you know what i think...
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Jonesy1760
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STUCK!
I downloaded and opened it into my MULTIPLAYER folder...Not being much of a techie...how do i play these scenarios???
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pipfromslitherine
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Jonesy1760
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Another question....
I see "street fighting" and "clash of armor"????
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pipfromslitherine
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That is the wrong campaign. You should see this BETA campaign listed at the bottom of the list that will come up when you click the New Challenge button. You should see Slitherine Random Battles (Beta) listed. If not, then the folder is in the wrong place.
The structure should be:
My Documents/My Games/BBCBA/Multiplayer/BETA_Slith_MP_Random
with the files (e.g. CAMPAIGN.TXT) inside that. Note you need to unzip the zip file to get the folder, and sometimes some unzip utilities will create another folder level with the same name as the zip (so be sure to check).
Cheers
Pip
The structure should be:
My Documents/My Games/BBCBA/Multiplayer/BETA_Slith_MP_Random
with the files (e.g. CAMPAIGN.TXT) inside that. Note you need to unzip the zip file to get the folder, and sometimes some unzip utilities will create another folder level with the same name as the zip (so be sure to check).
Cheers
Pip
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Jonesy1760
- Master Sergeant - U-boat

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Force selection page???
When this page shows up there is nothing to choose.....
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pipfromslitherine
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Jonesy1760
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Reply....
In the game I choose Campaigns...then ...Missing IDS campaign name...then click on the big check mark at the bottom...
After I did this it booted me back to my desktop!
After I did this it booted me back to my desktop!
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junk2drive
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pipfromslitherine
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Junk is correct. These are (as stated) multiplayer missions. You need to go (from the main menu).
Multiplayer->(Login)->My Challenges (tab)->New Challenge (button)
then scroll to the bottom and you can choose which scenario to put up a challenge (Winter Village or Race for the Town). Then just wait for someone to accept your challenge!
Cheers
Pip
Multiplayer->(Login)->My Challenges (tab)->New Challenge (button)
then scroll to the bottom and you can choose which scenario to put up a challenge (Winter Village or Race for the Town). Then just wait for someone to accept your challenge!
Cheers
Pip
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Jonesy1760
- Master Sergeant - U-boat

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OK...I got it...
Thanks guys ....as you can tell I didnt "savvy" the instructions...Im used to computers with Tape reels and punch cards!!! LOL
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pipfromslitherine
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Jonesy1760
- Master Sergeant - U-boat

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Thanks...
Thanks for being patient with an old Grognard gamer...I love this game and am looking forward to more add ons, and updates! I love the animation when infantry get hit and bounce up in the air!!
Re: BETA randomised forces MP maps
Good Morning Pip,
I ran the hotseat on the meeting engagement to check out the functionality and it's pretty good. Yeah, the balance and force mix might need some work but I can see that just a few tweaks here and there can change the scenario.
I've already created a variant of the scenario (meeting engagement) that adds more strategy ... Basically, the scneario starts with all the card bonus' disabled and the players have to capture and hold key buildings to enable the bonus. For example, I added two Watchtowers, one on each hill, overlooking the town ... capturing this tower and holding it with an infantry unit enables the Artillery Bonus (think of it like a forward observer). I've got a few "aid stations" in the town that will enable the "Revive" bonus if the player holds them. At the moment, the extra code works but I'll need to add the text readout for the bonus so it won't read READY while disbled.
Anyway, I'm just messing around but I can see the potential for players to create variants from your universal script.
I know it's not what the players actually want, that is, a quick battle generator that works on the lines of Steel Panthers but it's a good distraction for the most part.
A little off topic but .... I was looking at your other Slith product called HISTORY Great Battles Medieval ... You know, that campaign structure looks great for something to merge with BA, but on a smaller scale. If there's going to be a BA version 2, I can see those two products being married ... they might produce a nice offspring
I ran the hotseat on the meeting engagement to check out the functionality and it's pretty good. Yeah, the balance and force mix might need some work but I can see that just a few tweaks here and there can change the scenario.
I've already created a variant of the scenario (meeting engagement) that adds more strategy ... Basically, the scneario starts with all the card bonus' disabled and the players have to capture and hold key buildings to enable the bonus. For example, I added two Watchtowers, one on each hill, overlooking the town ... capturing this tower and holding it with an infantry unit enables the Artillery Bonus (think of it like a forward observer). I've got a few "aid stations" in the town that will enable the "Revive" bonus if the player holds them. At the moment, the extra code works but I'll need to add the text readout for the bonus so it won't read READY while disbled.
Anyway, I'm just messing around but I can see the potential for players to create variants from your universal script.
I know it's not what the players actually want, that is, a quick battle generator that works on the lines of Steel Panthers but it's a good distraction for the most part.
A little off topic but .... I was looking at your other Slith product called HISTORY Great Battles Medieval ... You know, that campaign structure looks great for something to merge with BA, but on a smaller scale. If there's going to be a BA version 2, I can see those two products being married ... they might produce a nice offspring
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pipfromslitherine
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I'd hoped for more feedback on these, as removing the predicatability seemed to be something people were interested in. Is it just because they are beta maps, hidden away in the Modders forum?
I've seen a few games going on, so I assume there are no major problems. Perhaps I should do a couple more and then pop them on the content list for everyone to grab.
Cheers
Pip
I've seen a few games going on, so I assume there are no major problems. Perhaps I should do a couple more and then pop them on the content list for everyone to grab.
Cheers
Pip
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PirateJock_Wargamer
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PirateJock_Wargamer
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Hi Pip
Have played a few games hotseat and got a couple of MP games ongoing. Overall the random forces are OK and add an uncertainty which can make a game more interesting ... "has he got a mortar" ... "right killed a tank destroyer; now has he got any more hiding behind the woods?"
Force balance does not seem overly biased for one side or the other.
Cheers
Have played a few games hotseat and got a couple of MP games ongoing. Overall the random forces are OK and add an uncertainty which can make a game more interesting ... "has he got a mortar" ... "right killed a tank destroyer; now has he got any more hiding behind the woods?"
Force balance does not seem overly biased for one side or the other.
Cheers
Pip,
There is one bug, but I don't know if this is an MP problem or a product of the randomized forces ....
Vehicle exhaust smoke sometimes generates at locations that do not contain a vehicle. Also, vehicle exhaust is generated on opponents tiles that contain a vehicle which are not in LOS ( see screen shot in this case).
The screenshot is on the Allied players second turn. It did not appear on the Allied players first turn ... basically, it's random across game runs.
Appears to be an effects problem, nothing else ... but, it reveals vehicle locations none-the-less.

There is one bug, but I don't know if this is an MP problem or a product of the randomized forces ....
Vehicle exhaust smoke sometimes generates at locations that do not contain a vehicle. Also, vehicle exhaust is generated on opponents tiles that contain a vehicle which are not in LOS ( see screen shot in this case).
The screenshot is on the Allied players second turn. It did not appear on the Allied players first turn ... basically, it's random across game runs.
Appears to be an effects problem, nothing else ... but, it reveals vehicle locations none-the-less.


