I have concerns with the 3rd point: It really is a double-edged sword.
- People may become concerned with stats so avoid unknown players or the better 'stats-wise' players.
- Some will resent having the performance (good or bad) visible to others. I guess it would need to be voluntary to avoid data-privacy (real or otherwise) challenges.
- It may restrict experimental games whereby people try things to learn or improve if it may have an advers impact on stats
Personally I don't have a problem with my stats being seen, if it is an accurate refelection of who I am and what I do then why should I hide from it. However, that may simply be because I know I win most of my games (I have recorded every game I have played, sad I know

). However, I could understand someone possibly feeling embarrassed if they had a very small success rate - this may deter people from playing at all and without an active DAG community then I think it will restrict the appeal and growth of the game.
The friends bit has no interest to me. If I want to play a game with a friend, then I PM them and password it.
The post-match comment has a small value. However if I want to do this now then I PM them.
Uploading scenarios is a great idea.
I'd also add a feature to upload maps. Perhaps linked to this then a facility to browse all maps would be great. If you can also provide the facility for players to rate maps (I suggest: rating 1-10, type of map (v.o, o, m, c, vc)) then that would enable you to see what people consider the good maps, and also provide information to allow you to refine the classification of the current mapset. There are some maps I've seen which are meant to be open which (IMO) are far from it. Finally, if you could browse all maps and select a specific map for a DAG challenge that would be perfect. You, a priveledged player/moderators should be able to moderate/cleanse unwanted or unused maps. The risk is that there will be 1000s of maps created and the list gets so big to become unusable.... although if the list can be sorted by type and rating then the good maps would be easily found.
Final thoughts:
-Refine the zone where troops can be deployed in standard DAG maps. Personally I'd restrict to the middle 2/3 to stop artificial flank protecting by use of game edge.
- Allow DAG maps to be created with deployment zones defined. This could allow troops to be deployed outside of the top and bottom areas. e.g. There was one famous battle (Trebia), where Hannibal had small part of his force sneak under the cover of darkness to a thicket/gully relatively near the opposing camp so that when they battle started they sprung the trap to attack the unguarded Roman flank. this would make FoW much more interesting. Today, you may not be able to see all units, but you pretty much know where they all are. I reckon I have had 2 games out of nearly 400 where I have successfully surprised an opponenet with hidden units.
Thanks for taking input from us, I really look forward to any nice upgrades
