did anarchy and attacked and a couple simply moved on their own away from the enemy.
Then they could not be moved when my turn started proper.
Have never seen that before.
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Hmm, if your unit fails an anarchy test after you hit end turn, you should be able to watch them move and attack , and then the turn is sent. To be honest if they anarchy and failed to 'connect' w an enemy BG, Im not sure if you can move them on your next turn (yu should be able to)Xiggy wrote:I have not either, but I have been noting after my turn when I submit a turn, I see unit X has passed an anarchy test. I assume if they fail it, they will move and I wont be able to move them the next turn.

If you get anarchy when changing face then simply redo the facing and it overrides anarchy and changes anyway. I figure that the anarchy on the face change is a bug and so I tend to ignore it and override it.TheGrayMouser wrote:Hmm, if your unit fails an anarchy test after you hit end turn, you should be able to watch them move and attack , and then the turn is sent. To be honest if they anarchy and failed to 'connect' w an enemy BG, Im not sure if you can move them on your next turn (yu should be able to)Xiggy wrote:I have not either, but I have been noting after my turn when I submit a turn, I see unit X has passed an anarchy test. I assume if they fail it, they will move and I wont be able to move them the next turn.
What annoys me is when you move a bg, and then right click to change facing and then it decides to test and the a symbol pops up and voids your right click. More time than once this has caused me to fumble and face the wrong direction. The game also appears to test for anrchy even troops you have already moved, although not consistantly. Odd.


Ordinary Mf bows. Poor and superior from the Jewish list in LT. Zealots maybe...TheGrayMouser wrote:I think you described it well enough, I just dont think anyone else has seen such a thing![]()
Were they dismounted cavalry? or maybe those crazy highlanders that have bow* and impact weapon?
Oh , no ya cant undo a facing right click change , once set your stuck (at least w fow on, maybe you can change when off)


Not that I don't believe you.... well, actually it is because I don't believe you... I just tried it with FoW on and I can undo facing changes both before movement and after movement.TheGrayMouser wrote:Non believers
You cannot undo a right click facing change whether fow is on or off, I just tried..
Anyway, maybe I am lucky in that I dont watch replays so i miss out on all the para normal activity that goes on


TheGrayMouser wrote:All those are possible candidates , but let me illustrate what i am doing
Move BG fwrd 2 hexes and stop , right click on bg , the little white "angle" shows up that swivels by using the mouse pointer to effect the facing change/direction. Once the white angle is where you want, right click again and the bg changes facing. However , you cannot re right click again to change it to a differnt facing , the option for changing facing is gone whether fow is on or off.

'Tis the 3/4 circled arrow button on the top menu bar which lies between the battle point score text and the flag for toggling command radius.TheGrayMouser wrote:Ahh the old undoe button trick, I had no idea it existed... Uh where is it??
No. I have never, ever quitted partway through a turndeeter wrote:hidde, is it possible that you moved those bowmen before quitting the game for some reason? Happened to me one time after a late night session. Decided to go to bed part way through my move and forgot the next day that I had done so. When I started that game again, I was shocked to see some of my guys move without me doing anything. Then the chat window appeared. I posted it as a bug then found out the truth.![]()
As for anarchy turns, this has happened to me often when trying to face after movement and I get the @ thing and no face. So I can try again and it will work? I didn't know that.
Deeter