Idea for changing the cost of loading transports

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pk867
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Idea for changing the cost of loading transports

Post by pk867 »

Hi,
Since the game is being tweaked and there are increasing requirements for garrisoning territory.
I propose the following.

Since at the beginning only INF Corps can make opposed landings their cost is 8 pp's for Transport or Amph.

GAR, ARM, Mech, air units cost is 4 pp's. The restriction is that until they acquire AMPH capability they can only unload at ports.

GAR can always unload at non-port hexes since they are INF. ARM and Mech require special craft or mulberries to unload at coastal hexes.

Once AMPH capability is reached the cost increases to 8pp's. This will allow unloading at coastal hexes opposed or unopposed.

This will reduce the cost of having to transport units to places like Norway and Finland to satisfy some garrisoning requirements.

That is my idea.

pk867
rkr1958
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Re: Idea for changing the cost of loading transports

Post by rkr1958 »

Paul,

For me I think that the amphibious points and the cost for any overuse covers the amphibious landing model.

But, I can see what you're saying about transporting units. We have different costs for rail. Why not different cost for transports. In fact what if we implement a model where transport cost = 2 PP's x (#_Rail_Points_Required_for_that_Unit). So garrisons would cost 4 PP's, infantry corps 6 PP's, mechanized corps & air units 8 PP's and armor corps 10 PP's to transport.

Though reducing the transport cost of garrisons has to be considered in context of deploying British units to France.
Peter Stauffenberg
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Post by Peter Stauffenberg »

I think we should think twice about reducing the transport cost. With a cost of 8 it means that you have to think twice before sending garrisons to other areas. It's too expensive to just use them to bolster e. g. France.

If we reduce the cost to 4 PP's then you will notice that more British garrisons will pop-up in different places. I think with a lower cost it will be a good strategy to send many British HG garrisons to France to occupy the French rear ports. This way the Germans can't use these ports until the garrisons are destroyed.

I see the point that transport cost is the same for all unit types and that's not entirely logical. At the same time I see that if we change this we do something we might not foresee.

If we should change something then I think the following is a better choice:
Transport garrison: 6
Transport corps / air: 8
Transport mech: 10
Transport armor: 12

Do you want to change to this?
rkr1958
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Post by rkr1958 »

Stauffenberg wrote:I think we should think twice about reducing the transport cost. With a cost of 8 it means that you have to think twice before sending garrisons to other areas. It's too expensive to just use them to bolster e. g. France.

If we reduce the cost to 4 PP's then you will notice that more British garrisons will pop-up in different places. I think with a lower cost it will be a good strategy to send many British HG garrisons to France to occupy the French rear ports. This way the Germans can't use these ports until the garrisons are destroyed.

I see the point that transport cost is the same for all unit types and that's not entirely logical. At the same time I see that if we change this we do something we might not foresee.

If we should change something then I think the following is a better choice:
Transport garrison: 6
Transport corps / air: 8
Transport mech: 10
Transport armor: 12

Do you want to change to this?
I see your point and agree. I do like your proposed transport costs; but it’s probably safer to keep them as is for the moment. I’m willing to go along with the majority on this. That is; keep transport costs as they are now or use the graduate scale that you’re proposing.
pk867
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Post by pk867 »

Hi,

I agree to keep the costs the way they are now. This was more of a discussion topic and not an actionable item.

I know the cost would attract the most attention the other part of the idea was that only GAR and Units that have AMPH capability be able to unload in un-opposed hexes.

If you do not have AMPH capability you can only unload at ports. For invasions only GAR's at un-opposed hexes and AMPH's that can land at both types of

hexes. So the costs can remain the same.

Paul
gerones
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Post by gerones »

This thread reminds me of the discussion we have here before about garrison-low level infantry units: garrison units not possible to be embarked and upgraded garrison to division/low level infantry unit effectively possible to be transported by sea.

This also could be apply to recently discussed "BEF garrison blob issue" so only upgraded british garrisons would be able to be embarked and deployed in France.

Anyway, we could set Paul´s suggestion in stand by since I really think that there should be a difference in the cost of transporting by sea between a garrison and a armoured unit, the same way that there are different costs for rail transport depending on the type of unit.




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