hank wrote:If the scenarios are getting an update, I'd like to see all scenarios with infantry, MG, Mortar, and any human elements have Medics. I know some scenarios should have more limitation on medical care but scenario's with no medics seems a little unrealistic. You can manage the level of medical care available by varying the regeneration time (i.e., 2 to 4 or 5 turns). In some sce's, if you lose All your foot soldiers you're doomed. ... the exception might be long recon missions or kessels but even they have some first aid available
An interesting way to have medical care could be introducing Aid Stations ...
These would be buildings (tents) setup by using a new "truck" called a supply/medic constructor vehicle. Since PIP is working on Dynamic objects we could "drop" or "build" these temporary aid/supply stations. At this point, the aid station would act like a reinforcement point.
An example ... When one of your soldiers is killed, it would roll a chance for survival, and then if it survives it will be added to the aid station. When the aid station has accumulated 5 men, it will spawn a new unit.
You know, for a mod, the concept is possible now. Anything is possible with the open end code they provided.