30s: I like the sepia color on the main menu. There should be sound.
5m: Unit movements need a movement animation instead of teleportation.
I like the transparent color overlay for unit movement; its very intuitive.
Screen scrolling i a little jerky. WASD should work by default.
15m: End Turn button needs tool tip.
I like the big combat prediction numbers. (better us and them would help)
An optional combat animation would be nice.
The pace seems perfect.
1h
Mouse wheel zoom is great but should zoom back to the focused unit.
Elite replacements button's tooltip doesn't say it's elite.
Mouse pan needs to be configurable, maybe bump equals arrow key one time kind of setting.
Enemy turn summary panel would be useful.
I can't find level of entrenchment values.
I like it very much. It is intuitive to start playing and fun. It looks and feels like PG
but not as immersive without vintage WW2 film sequences and flavorful mission descriptions.
I'm hoping for a a lot more WW2 feel and the tutorials should focus on explaning game
mechanics throughly. I know what to do in the tutorials but I like detailed technical
information explaning the best ways to do something.
- Performance.
Very fast no issues. Resolution and anti-alias setting are a must.
- Map graphics:
Terrain seemed good. The units are a little fuzzy; more detail is good. I like the graphics in Battlefield Academy.
- Usability and UI of the main screen.
Very easy to use. A list of shortcut keys and ability to configure is a must. The red slash is good for units without actions but an indicator of "able to shoot would be helpful". Also a visual clue as to which units are slept is useful. I can never get the Undo move button to have any affect. When my units cause no damage I can't tell if anything happen; a sound clue would be nice. An overlay for available artillery targets would be nice. Even the same one hex overlay for non-ranged units would be useful maybe when you hold down a key and hover the unit.
- Game rules.
Knowing the exact rules is the first step. Right now I'm just guessing.
- Tutorial campaign.
I seem to know what to do but I think tutorial should focus on how to best do things. Explanation of game mechanics is a must for tutorials.
Going to play some more.
