Evade Movement Entering Slowing Terrain

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kal5056
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Evade Movement Entering Slowing Terrain

Post by kal5056 »

A BG of LH is 2 MU's from a patch of rough going.

They evade a charge and enter the Rough Going.

They roll a 1 on the VMD

Now here is my question.

When do you calculate thier net movement?

Is it 7 MU when they start the movement - 2 so 5 MU's and then 5 MU's for moving through Rough Going?
_______________________________OR_____________________________________

Is it it 7 MU - 2(vmd) to 5 MU then when they enter the Rough Going they lose another 2 MU's to a net movement of 3 MU?

Could make a HUGE difference in the life (or Death) of the LH.

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Post by zeitoun »

they move only 3 MU.

As they move in Rough they can only make 5MU . They roll 1 so move only 3.

If The LH was at 6 MU of the rough. If she roll 1 or 2 she make normal move. If she roll 3, 4, 5 or 6 , she stopped at the rough . She cannot enter in the rouh as she has made more mouvment.
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gozerius
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Post by gozerius »

zeitoun wrote:they move only 3 MU.

As they move in Rough they can only make 5MU . They roll 1 so move only 3.

If The LH was within 6 MU of the rough If she roll 1 or 2 she make normal move. If she roll 3, 4, 5 or 6 , she stopped at the rough . She cannot enter in the rouh as she has made more mouvment.
Your example is not entirely accurate. See page 67.
If the evading BG meets terrain it cannot enter, or has too little movement to enter, or a camp, it turns 90 degrees and wheels to move parallel to the edge of the terrain or camp in whichever direction is closet to its original evade direction.
So LH 6MU from terrain would move normally if a 1, (since its move ends before encountering the terrain); would enter the terrain on a 6 (movement in rough 5MU+2VMD) On a 3 or 4 the LH does not have sufficient movement to enter the terrain, so would move into contact with the terrain, execute a 90 degree turn, then complete the rest of its move edging along the terrain. On a 5 it would depend on whether 6MU (LH in rough +1) of movement is sufficient for the front edge of the BG to enter terrain. If yes, the BG enters the terrain, if not it proceeds as 3 and 4 above. In those cases when the BG is forced to turn, it uses its move rate in open terrain for its entire move. On a 2 it would depend on whether the terrain will be reached before expending the VMD reduced movement of the LH in open. If the terrain is reached before entirely expending The reduced move in open, it would turn and move as above.
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Post by BillMc »

In the initial example asked about (distance to rough going is 2 MU from evading LH), the LH calculate move rate as 5 MU (rough going move rate) then deduct the VMD of -2, resulting in a 3 MU move into the rough going. They get 1 MU into the terrain - and are probably caught. This is done since the move will encounter the terrain.

Regarding the other comment about moving parallel to the terrain: I actually believe in the that case the LH is not considered to have too little move to enter the terrain regardless of the VMD roll. Rationale being, if you are calculating the VMD effect based on the ability to move into the terrain you have to calculate at an initial 5 MU move rate (LH move rate in rough terrain), you can't calculate as an initial 7 MU move rate (LH in open/broken) and then determine that they cant enter the rough terrain.

So, the terrain they encountered is not a type that they cannot enter (they can enter it, they just dont reach it using the appropriate move rate). It does not have too little move, it just ran out of allowed move.

So, you have to move to the next bullet on page 67; "Battle groups that cannot complete the evade move by any of the above means move as far as they can, ..."

Bill
kal5056
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Post by kal5056 »

Not to scare you Bill.

But you and I have the same opinion on this one. LOL

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Post by hazelbark »

kal5056 wrote:Not to scare you Bill.

But you and I have the same opinion on this one. LOL

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We will have to erase Bill. But regarding the rules question 3 MU.
kal5056
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Post by kal5056 »

You go ahead and erase him. I am ready to step in if called upon for service, Sir.
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Re: Evade Movement Entering Slowing Terrain

Post by lawrenceg »

kal5056 wrote:A BG of LH is 2 MU's from a patch of rough going.

They evade a charge and enter the Rough Going.

They roll a 1 on the VMD

Now here is my question.

When do you calculate thier net movement?

Is it 7 MU when they start the movement - 2 so 5 MU's and then 5 MU's for moving through Rough Going?
_______________________________OR_____________________________________

Is it it 7 MU - 2(vmd) to 5 MU then when they enter the Rough Going they lose another 2 MU's to a net movement of 3 MU?

Could make a HUGE difference in the life (or Death) of the LH.

Gino
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the VMD of -2 means that you look at the move distance table and subtract 2 from each of the move distances for every terrain type.

The LH then evades and if they reach the terrain, and still have enough move to enter it at their adjusted rough terrain move rate then they enter. If not, they can't enter it, but IMO can go round it until they have used up their full adjusted open ground move.
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Post by gozerius »

Not can -MUST- go around. The evader must expend its full movement when evading.
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Post by philqw78 »

Evaders can only deviate as per the shift drop by one base thing. They can't just go around things. And hitting the terrain does expend their full move.
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Re: Evade Movement Entering Slowing Terrain

Post by grahambriggs »

lawrenceg wrote:
The LH then evades and if they reach the terrain, and still have enough move to enter it at their adjusted rough terrain move rate then they enter. If not, they can't enter it, but IMO can go round it until they have used up their full adjusted open ground move.
I believe the rules say that the LH can shift sideways up to a base width to get past...terrain. "can" - so it's presumably optional. "get past...terrain" gives interesting scope for an argumment as to the meaning of "past". I can hear the argument now:

"it's not allowed to shift as it can't get past the terrain piece"

"but it's past this bit of it, so I can"

I'll perhaps not mention that most of the playing area is open terrain, so perhaps you can shift up to a base width to get "past" this :twisted:
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Post by gozerius »

philqw78 wrote:Evaders can only deviate as per the shift drop by one base thing. They can't just go around things. And hitting the terrain does expend their full move.
You obviously chose to ignore the section I cited from page 67. It immediately precedes the part about BGs unable to complete their evade move by any other means.
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Post by philqw78 »

gozerius wrote:You obviously chose to ignore the section I cited from page 67. It immediately precedes the part about BGs unable to complete their evade move by any other means.
Mr Gozerius you are brilliant. This is a piece of the rules I have never, ever, seen brought into effect.
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Post by gozerius »

I believe you. I often wonder how much of the rules never get implemented on the tabletop.
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Post by atatnet »

Yeh-it's probably due to the poorly-organised rules as it is currently found in the FoG rulebook. They should organise it like the Flames of War rulebook where the rules are in italics.

Don't get me wrong-I love FoG. It's that I think the rules could have been better organised...and I look forward to the 2nd Edition.
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Post by petedalby »

This is a piece of the rules I have never, ever, seen brought into effect.
I have - several times. The most common is when LH is say 7 MU from Difficult. They evade and throw high. So they can't enter the Difficult and must turn 90 degrees to move parallel to the terrain.

One of the few chances we have of catching the buggers!
Pete
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