Modding the WW 1

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Noova
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Joined: Thu Apr 17, 2008 9:23 am

Modding the WW 1

Post by Noova »

Hi,

I have bought Commander - Europe at war yesterday and I have read a lot of helps and about mods.

I will try the editor in the next days.

But, have someone made a mod with countries and border of 1914? (But with WWII units of course)

Is it possible to change the border lines in the editor?
IainMcNeil
Site Admin
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Post by IainMcNeil »

Idont think there is a WW1 mod, but the editor would allow you change borders & you canmod units graphics etc quite easily. Whether it woudl let you make it work just as you want is unlikely but you can certainly get an approximation!
Noova
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Thu Apr 17, 2008 9:23 am

Post by Noova »

I hope that the editor is graphical (drag & drop function?) because I do not have any knowledge in programming or something else...

But when I will try and get a real great WWI Mod I will post it :-D
Noova
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Post by Noova »

is it possible to rename countries or to create new one? Austria / Hungary ? Osman Empire?
IainMcNeil
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Post by IainMcNeil »

You can rename them, but not sure about adding new ones. You need to edit the in game text though - not sure you an edit the editor display names. Johan will know more.
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
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Post by firepowerjohan »

In the message_eng.txt script are the names for the displayed names of countries
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
danijocker90
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Location: Spain

my ww1 personal project (beta) -- cancelled

Post by danijocker90 »

hi, im modding the game for have a ww1 style and i think is good if dont search a total realism... 8)

i edited the map so i have a ww1 map in 1914, and i changed the unit icons so you can buy a mark 1 and if you have labs could finish with mark v* for example... :)

i have some problems with the events 'cause i dont know how edit them and then i cant do the russian revolution for example... :(
but i did the allies (and "Central Powers") "DoWs" so at first only russian is fighting but (in summer? i dont remember) belgium join them, later uk and france...etc

for usa i choose the historical date because (again the events) i dont know how do a submarine effect for his decission... :roll:

and how can i block the tanks to germany? :lol: in 1914 with A7Vs!!!!....if i cant block the units production maybe i change the first tanks with artillery...(i only can edit for -1 in labs :?)

mmm....i think thats all...

ps: sorry for the english, i need improve it :lol:

--------------------------------------------

decided, i will buy The Great War....i have lost the stability with the editor and i think that this mod is an impossible dream....too hard for something that this professionals just did it
BuddyGrant
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Re: my ww1 personal project (beta) -- cancelled

Post by BuddyGrant »

danijocker90 wrote:i have some problems with the events 'cause i don't know how edit them and then i cant do the Russian revolution for example... :(
danijocker90 wrote:for USA i choose the historical date because (again the events) i don't know how do a submarine effect for his decision... :roll:
Yeah, can't edit events like that without de/recompiling the code unfortunately.
danijocker90 wrote:and how can i block the tanks to Germany? :lol: in 1914 with A7Vs!!!!....if i cant block the units production maybe i change the first tanks with artillery...(i only can edit for -1 in labs :?)
I would suggest armor starts as weak cavalry (including icon images), and changes to armour at tech level 4 or so. That way you could have the Allies get tanks long before Germany if you wanted just by increasing their at-start armour (AKA cavalry) tech level. Not sure how you'd give Germany Zeppelins but not the allies - perhaps zeppelins could be a more advanced version of bomber tech and give Germany a higher at-start bomber tech level.
danijocker90 wrote:decided, i will buy The Great War....i have lost the stability with the editor and i think that this mod is an impossible dream....too hard for something that this professionals just did it
I think it's possible and an interesting challenge, although The Great War will no doubt be able to have many more options than a CEAW:WWI mod.
danijocker90
Sergeant - 7.5 cm FK 16 nA
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Post by danijocker90 »

thanks for your comment BuddyGrant, but as you can see i cancelled the mod...and yes maybe TGW will have the same things that a mod like this, but of course will have more stability and full work...

if they update the editor maybe i colud try it again... 8)
danijocker90
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Forget all the above!!!

Post by danijocker90 »

forget all the above

I have it!

completed (+ / - 90%)

I uploaded the file to megaupload and Slitherine have informed .... by the way, notice here I sent the 1.0 version, and I have the 1.1 .... the difference is the file General.txt beginning in 1914, otherwise resources do not add up ....
Goldblooded
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Post by Goldblooded »

Same here! Im hooked on it, Shame this game is overlooked by many gamers for overcomplicated and overrated games such as Hearts of Iron. Despite the fact that im a history buff and im also an editor on wikipedia and part of the history project , i found it awkward and hard to use.

Im downloading the editor now if i can see how it works , i may be able to make a ww1 mod, im not that great with coding and things though.
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