Like a PNG overlay that the game will read and place over unit models.
Basically this sort of thing, that one panther that is all camo colored:

Snow camo skins, urban skin, forest skin, and the ability to create custom skins for units as well.
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design

So a 3D unit skin would look likelordzimoa wrote:So we decided to stick to classic 2D unit cards, however we gave the 2D unit cards a modern approach by using 2011 3D technology behind it.






yep, and it's as simple as a levels adjustement layer on top of a set with linear light dots for brightness with "color" blended grey dots for the correct colour on top of linear light green, red/brown camouflage patterns and "color" blended beige wheels, all on a base of a linear light layer to get the base beige recolouring of the grey default unit skin.Basically, since you guys can clearly change the appearance of units or 'reskin' them in a sense, I would like to have that option open to the general player base as well so we can easily create and modify our own images like as a mod.

The word 'Granted' in this context means the user already possesses the right tools. Not that you the developers will create and provide it. Does that make sense?Kerensky wrote:granted that the user has the right tools and the right know-how.
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>>> No sorry it doesn`t, it has no depth, no contrast, no shadows as the grey panther, quite logic as the grey is a real texture on a 3D model and the other camo just an overlay on top of a 2D picture.but then that simple overlay panther looks a lot better than the stock grey panther.



This is well said.boredatwork wrote:Tools aren't necessary but a suitable file management structure would be a huge bonus. Something that will allow players who own photoshop/3DS Max to use and exchanged their own PNG equipment images without either manual file swapping or destructive overwriting of original content. Something like a mod subfolder and scenario parameters that allow campaigns to reference an alternative unit file/artwork.
This can be tricky, so I have to ask a question to your question beforehand. Is Panzer Corps going to primarily be a single player game? Sort of in the way that Panzer General was primarily single player? Depending where PzC puts its primary emphasis, I think the mod/file management system should reflect that. For example, if you want to tout amazing and balanced multiplayer with online stat tracking and ranking, then the structure is going to need to be a lot more rigid. Otherwise people will be able to 'mod' their game in ways that for all intents and purposes is cheating, which can single-handily kill competitive multiplayer.Rudankort wrote:Hi guys. Can you give some more specific requirements to mod/file management which you would like to see in the game?