Battlefield Academy Language Test Version
Moderators: Slitherine Core, BA Moderators
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junk2drive
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I painted a map with the carryover locations and drifted off the playing edge. 2 squares were outside the line. In the carryover battle I received two units in those squares. I was not able to move them into the play area.
Just an FYI to warn people not to place the locations off map.
Also, will depleted units carryover depleted? A squad of 5 that is down to 2? Will it remain 2?
Just an FYI to warn people not to place the locations off map.
Also, will depleted units carryover depleted? A squad of 5 that is down to 2? Will it remain 2?
You can call me junk - and type that with one hand.
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pipfromslitherine
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junk2drive
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junk2drive
- BA Moderator

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I made a test map for my campaign, added some carryover units. I can't get the popout to appear in the second battle. Do I have to have carryover units on that map too?
I forgot about Open Office and ruined my csv so I get to start over with that...
I forgot about Open Office and ruined my csv so I get to start over with that...
You can call me junk - and type that with one hand.
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junk2drive
- BA Moderator

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I found a freeware for csv that worked
http://download.cnet.com/Tabular-Data-E ... ag=mncol;6
I still can't figure out how to get the carryover popout to appear.
EDIT started a new thread for carry over discussion.
http://download.cnet.com/Tabular-Data-E ... ag=mncol;6
I still can't figure out how to get the carryover popout to appear.
EDIT started a new thread for carry over discussion.
You can call me junk - and type that with one hand.
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junk2drive
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junk2drive
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pipfromslitherine
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It should work with anything, as there aren't any special files added to all the existing campaigns.
I'll need to take a look in the morning to see what files could be causing an issue. You could look at whether you have copied in an old version of HELPERS.BSF though, as the MOUSE_CLICK_HANDLER function deals with showing the info.
Cheers
Pip
I'll need to take a look in the morning to see what files could be causing an issue. You could look at whether you have copied in an old version of HELPERS.BSF though, as the MOUSE_CLICK_HANDLER function deals with showing the info.
Cheers
Pip
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junk2drive
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junk2drive
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I had a crash this morning while testing Banzai. I added text to the tool tip then loaded a saved battle from the load button. After testing I surrendered the battle which took me to the battle selection screen. While the text was loading I clicked the play button and got the error popup.
The error log shows this
Still refed: C:\Documents and Settings\PaulM\My Documents\My Games\BBCBA\CAMPAIGNS\JapanParas\DATA\UI\UnitInfoPopup.BSF
######## EXCEPTION: 0xC0000005 at address: 0x00441B59
C:\Program Files\Slitherine\Battlefield Academy Test;C:\Program Files\Slitherine\Battlefield Academy Test;C:\WINDOWS
CUIGameView::HandleMessage
c:\dev\bbc\legion2\gameview.cpp(1031) : +12 bytes (CUIGameView::HandleMessage) 0
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
The error log shows this
Still refed: C:\Documents and Settings\PaulM\My Documents\My Games\BBCBA\CAMPAIGNS\JapanParas\DATA\UI\UnitInfoPopup.BSF
######## EXCEPTION: 0xC0000005 at address: 0x00441B59
C:\Program Files\Slitherine\Battlefield Academy Test;C:\Program Files\Slitherine\Battlefield Academy Test;C:\WINDOWS
CUIGameView::HandleMessage
c:\dev\bbc\legion2\gameview.cpp(1031) : +12 bytes (CUIGameView::HandleMessage) 0
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
You can call me junk - and type that with one hand.
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junk2drive
- BA Moderator

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I removed the 3 UI files from my campaign UI folder and tried again, same crash with slightly different error log
Still refed: C:\Program Files\Slitherine\Battlefield Academy Test\DATA\UI\UnitInfoPopup.BSF
######## EXCEPTION: 0xC0000005 at address: 0x00441B59
C:\Program Files\Slitherine\Battlefield Academy Test;C:\Program Files\Slitherine\Battlefield Academy Test;C:\WINDOWS
CUIGameView::HandleMessage
c:\dev\bbc\legion2\gameview.cpp(1031) : +12 bytes (CUIGameView::HandleMessage) 0
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
Still refed: C:\Program Files\Slitherine\Battlefield Academy Test\DATA\UI\UnitInfoPopup.BSF
######## EXCEPTION: 0xC0000005 at address: 0x00441B59
C:\Program Files\Slitherine\Battlefield Academy Test;C:\Program Files\Slitherine\Battlefield Academy Test;C:\WINDOWS
CUIGameView::HandleMessage
c:\dev\bbc\legion2\gameview.cpp(1031) : +12 bytes (CUIGameView::HandleMessage) 0
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
You can call me junk - and type that with one hand.
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pipfromslitherine
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junk2drive
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I removed all the scripts from the Data\Battle\Scripts except my custom ones.
Started a new custom campaign battle. Played a partial turn and exited without saving. Checked the error log. Nothing there that I don't know how to fix.
I get an error about wav
WARNING: TOO MANY SAMPLES: Failed to load sample data\sounds\GER0021TARGETELIMINATED.wav
Followed by many of the same warning for other wav files.
I have a SP Bofors in my campaign and I see this error although the battle works
Playing as: 0
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SP_BOFORS.txt (183, AAFIRE00)
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SP_BOFORS.txt (186, AAFIRE00)
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SP_BOFORS.txt (189, AAFIRE00)
Started a new custom campaign battle. Played a partial turn and exited without saving. Checked the error log. Nothing there that I don't know how to fix.
I get an error about wav
WARNING: TOO MANY SAMPLES: Failed to load sample data\sounds\GER0021TARGETELIMINATED.wav
Followed by many of the same warning for other wav files.
I have a SP Bofors in my campaign and I see this error although the battle works
Playing as: 0
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SP_BOFORS.txt (183, AAFIRE00)
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SP_BOFORS.txt (186, AAFIRE00)
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SP_BOFORS.txt (189, AAFIRE00)
You can call me junk - and type that with one hand.
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junk2drive
- BA Moderator

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I played through my first battle of my campaign, selected the second battle and CTD
End of error log
######## EXCEPTION: 0xC0000005 at address: 0x00441B59
C:\Program Files\Slitherine\Battlefield Academy Test;C:\Program Files\Slitherine\Battlefield Academy Test;C:\WINDOWS
CUIGameView::HandleMessage
c:\dev\bbc\legion2\gameview.cpp(1031) : +12 bytes (CUIGameView::HandleMessage) 0
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
End of error log
######## EXCEPTION: 0xC0000005 at address: 0x00441B59
C:\Program Files\Slitherine\Battlefield Academy Test;C:\Program Files\Slitherine\Battlefield Academy Test;C:\WINDOWS
CUIGameView::HandleMessage
c:\dev\bbc\legion2\gameview.cpp(1031) : +12 bytes (CUIGameView::HandleMessage) 0
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
You can call me junk - and type that with one hand.
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pipfromslitherine
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junk2drive
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Too large to mail. I put a copy on Dropbox
http://dl.dropbox.com/u/6754176/JapanParas.zip
Give it a while to finish syncing
http://dl.dropbox.com/u/6754176/JapanParas.zip
Give it a while to finish syncing
You can call me junk - and type that with one hand.
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junk2drive
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junk2drive
- BA Moderator

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I just discovered another shortcut on my desktop, BA Beta. I have been using the shortcut to BA Test. I'm pretty sure that I used the older shortcut to test the campaign yesterday so I'm not sure why it worked now.
I expected the update to overwrite the previous files, not create a new install.
Edit If I start the new install, I cannot load the saves or when I start my campaign, there is no saves listed for the first battle.
I'm pretty sure that when I ran the installer I received an warning and clicked yes to all to replace files.
Edit again, I ran the installer again and didn't get any warnings so I must not have yesterday either. I have no idea why the campaign worked yesterday when that version was not updated.
I expected the update to overwrite the previous files, not create a new install.
Edit If I start the new install, I cannot load the saves or when I start my campaign, there is no saves listed for the first battle.
I'm pretty sure that when I ran the installer I received an warning and clicked yes to all to replace files.
Edit again, I ran the installer again and didn't get any warnings so I must not have yesterday either. I have no idea why the campaign worked yesterday when that version was not updated.
You can call me junk - and type that with one hand.
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IainMcNeil
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