30 seconds, damm how should I start from the menue , or must I buy these advertised other game ?If you are new to the beta we are interested to hear your feedback in the following areas:
- First impressions. What were your impression after 30 seconds, 5 minutes, 15 minutes and an hour. If you could write these down and post them to the forum it would be very useful.
5 min hmm, looks nice but why is the controlpanekl on the right so small ? In the original PG there were more "clearness" but ok it´s a beta
15 min why can´t I buy units in the tutorial as mentioned ? Why does my core units not rebuild between the scenarios ? The SDkfz 222 looks a little bit oversized ...
1 h it´s a nice thing so far, but a lot of things to do :
Game runs smooth- Performance. Is the game too slow on your PC? If yes, what problems exactly you experience, and what system configuration do you have?
- Unit graphics are sometimes oversized, sometimes undersized, no animations, hey we are in 2011 and not in 1994, if you want a good sales success there should a little bit of eyecandy, like movement and battleanimations- Map graphics: the terrain map and the units. What did you like or not like. What could be improved?
- The map graphics could use a little bit more love from your graphicsdesigners, e.g. the roads only a few roads were tarred back in 1939, now the roads look like grey lines
- Usability and UI of the main screen. Is it intuitively clear how to control the game? Is the UI convenient? Do you like the existing mouse interface, or would you prefer a different one? What useful information do you miss in the UI sidebar or the main map view?
- Sidepanel GUI, too small icons and a little bit confusing for me, I am missing for exapmle a little barometer or something as weather forecast
- Battle Calculator, a little bit confusing, why don´t you name the opposing forces e.g. as attacker and defender so everyone knows whats going on or rember the battle animations in the original game ? Ok, many people turned them of but I liked them
- rebuilding of coreunits between scenarios - I think a must have or there should be a lot more credits to earn- Game rules. Please note that at this point game rules are not final. We are still thinking about some aspects, and we'll change and tweak some things as we test the game. However, any opinions on what you see in the game now, and what could be improved, are very much welcome.
- what about leaders and elite units, I don´t mean to overstrenght units but to chose special units like WSS, or Brandenburger which are very expansive and only avaible if a unit reaches a very high level of experience
So far, ok, but in the briefing of the second mission it says you can buy additional units, It doesn´t work in my game- Tutorial campaign. The first beta includes the six tutorial scenarios from the tutorial campaign. Currently they have no real tutorial help but are just there to show the difficulty. It would be good if we knew which areas of the game needed the most helpers and prompts so can you tell us which parts you did not understand so we can focus on explaining those.
Again, thanks for the invitation and sorry for my bad english
MrWhite





