
I’ve played my opponent once before, but it was about six months ago, and I can’t remember the armies we played or the scale of my victory, but my opponent is itching for revenge.
Again it’s a 500 point Legions Triumphant only battle, with FOW and double moves on.
Open battlefield selected by opponent, and I’m facing the Anglo Saxons, another monotype army to face, with plenty of HF. My chief aim is to break up their lines with my skirmishers, before they hit my legionaries. I’ll also put all my Cavalry on the more open left flank, but have to watch out for lots of broken ground on my far left. Otherwise there’s not much terrain that helps me other than the plantation on my right, where I can posit my Aux, and either drag some barbarians in there, or flank the advancing horde. My general feeling is this battle will be much harder than my last AAR.
I lost the initiative. Pretty unusual, as the Anglo-Saxons won’t have many cavalry or light foot. (But they did have an inspired general)

I send both flanks forward, but the cavalry move is not really genuine, I want to drag the warriors forward and break up their ranks somehow. In a toe-to-toe battle my legionaries will eventually lose.
I tossed up whether to replace the Ave Armoured HF for Sup Protected HF with Bow. I went with the former again because although the Sup will make my troops last longer, the Armour will help me more in the first 2-3 rounds of combat. Although the bow units may have been useful against the more numerous protected HF, having a 1-in-3 chance of disordering them, they would have been useless against the Armoured nobles. And you can guess which units will lead the Anglo-Saxon charge!

The one clear advantage I probably have is that the vast majority of his troops a shock troops, so they will be prone to Anarchy (about a 40% chance because they are untrained), whilst my infantry will happily sit in an orderly line.
And if they advance I might get to use my heavy artillery. But I’ll need to rid of his pesky light foot first.
I realise that the two MF city militia units are practically useless in this battle, I better hide them somewhere. I purchased them to pump up my break point level a little bit and protect against Light horse incursions on my camp. The Anglo-Saxons have no cavalry at all. So I’m best to hide them somewhere