hazelbark wrote:Had an interesting one come up at the IWF.
Enemy Scythed chariots. Shot to frag. Charged in flank and broke.
Do they turn and flee? The umpire ruled they are broken and flee like anyone else and then will come off in JAP, etc.
But the player suggested that since the scythe chariots
�� Can only make moves as permitted in the ‘charges’ or ‘advances’ sections of the
simple and complex move chart
this prohibited them from turning when broken to flee. Thus he felt they should remain in plan until removed in the JAP phase.
An interesting situation. I was going to comment that they could make a simple move rout by wheeling forwards - of course there are circumstances when that wouldn't help.
I then looked at the "initial rout" section of the combat rules, and I think there is something missing. It says that as part of the BG's initial rout "it routs directly away from the enemy" Nowhere does it specifically how it does that. It doesn't usually matter as routers are (temporarily at least) useless to their own side.
Logic suggests it first turns away from the enemy (either 90 degrees or 180 degrees), wheels parallel if need be, then makes the remainder of any move in a straight line. So I think the missing line is "first turns away from the enemy charging shooting or in close combat with it".
It's a difficult case to rule as an umpire, as the player is correct according to the rules, and has designed an army around that, but it feels wrong.