To bring people up to speed adherbal posted:

and

and

My issue with this:
With regards to unit strength number coloring to show relative strength:
So what do auxiliary units look like in this scheme? Instead of that solid black background behind the number, that background is grey? I ask because currently the difference between core and auxiliary is a black or white number.
Also, this representation is a fairly common theme in video games, but I'm not sold on it's place in Panzer General. For instance, I would say the industry standard is green represents the healthy end of the spectrum, and red represents the injured end, but clearly you have used white as the base for full strength. It does occur to me, perhaps, that you are saving the healthiest 'green' for over-strengthed numbers?
Additionally, games that typically use this do so because their health values are wildly scattered. 5500 hp can easily be critical red in some games, or medium yellow in others. Panzer general though... the numbers are simply not that extreme. 1-10(15 over-strength). The colors add value to otherwise arbitrary numbers, red 5500 is bad, green 4500 is good. These are very large numbers though, where as PzC maxes out at 15.
I mostly bring it up because in your picture, I assume Black is going to mean German, Grey Auxiliary, Green Allied. I would much rather see varied allied colors backgrounds than I would color health indicators. For example, Russian backgrounds are crimson or some shade of red instead of Allied Green. British units are brown/tan instead of Allied Green. Obviously red health unit indicator on red background is going to cause a conflict.






