iainmcneil wrote:The issue is you don't need to know any of these details to play. I can understand some people want this detail but we've never provided it in any game we have released and most other games don't either. The game is completely playable without it so it was never seen as a requirement to ad more details to the manual. We just feel we can add more value with features than documentation.
The biggest issue is people don't understand the probability. The % chance to win is just that - a % chance to win. If it says 95% it means 5%, or 1 in 20 times you'll lose this fight. 95% does not mean you cant lose. A lot of studies have been done on this and its all to do with peoples perception of randomness. They are fine when they are lucky and win things they shouldn't but not when they lose things they feel they should win, even when they are well within the bounds of probability.
I completely disagree. Details are important to understand the mechanics and why events occur in game the way they do. More importantly, Slitherine is charging premium money for a PC game and expanded modules that are not graphics intensive, does not involve 3-D modeling to represent terrain and units. The LEAST Slitherine can do when charging over $130 for FOG and expanded modules is to provide an excellent, written manual. The meat and potatoes of this game lies in the mechanics and how combat is resolved and how other modifiers influence the outcome of combat. As it stands, the "Help" section is poorly written.
Slitherine, stop the pathetic excuses and start listening to your customers. I am not going to purchase the Table Top Rules when the game mechanics should be explained in detail in a well, written manual.
I propose to the community members that we start a petition and demand a well, written manual. After all, Slitherine is charging premium money and the LEAST they could do is provide a well, written manual.