Hard choices
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Hard choices
OK, having seen that a lot of my army options for Leeds are being taken by someone else I have decided to go for Later Hungarian. I have worked out a lits that is 24 points off 800 and am now stuck with deciding between 2 BG's of 6 mob and a fortified camp. Adding two the BG count is a good thing but being tied to protecting them is a bad thing.
I am leaning in the direction of a fortified camp which makes me think that the filler ballance is not too far off. With a different army I am pretty sure I would go for the mob.
Hammy
I am leaning in the direction of a fortified camp which makes me think that the filler ballance is not too far off. With a different army I am pretty sure I would go for the mob.
Hammy
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sagji
- Sergeant Major - Armoured Train

- Posts: 567
- Joined: Sun Nov 06, 2005 12:13 pm
- Location: Manchester, UK
I'd far rather have the 2 mobs than a fortified camp - a fortified camp will delay infantry in sacking your camp by 2 turns and mounted by 5 turns. This effectively takes a single mounted BG out. whereas the 2 mobs will add to your total in every game, plus whatever would hav e sacked your baggage will probably take just as long fighting your mobs and loosing your mobs but keeping the camp is the same as loosing the fortified camp.
I think that fortified camp is massively overpriced - I suspect the hard choice would be 1 mob or fortified camp.
I think that fortified camp is massively overpriced - I suspect the hard choice would be 1 mob or fortified camp.
I'm taking the Hungarians to Leeds as well (was toying with Kushan but Leeds just brings out the Medieval in me:).
I went for the mobs, haven't played enough for the camp to even have been a consideration. In my gaming experience camps don't get sacked very often, now I'm getting worried!
Interestingly (for me at least) I went for the mobs early in the army list development as I'm clearly still tied to the killer and filler mentality.
Be very curious to see your list Hammy just to see how a few games changes the army list design (not that we necessarily would have chosen the same list to start with of course).
Would you say that the wide variety of ways to take the hungarians still exists in AoW as it did in DBM 3.0? I've seen WWg heavy, KnS heavy, foot heavy, pin and punch. The number of viable options seems to have dropped in 3.1 IMO.
I went for the mobs, haven't played enough for the camp to even have been a consideration. In my gaming experience camps don't get sacked very often, now I'm getting worried!
Interestingly (for me at least) I went for the mobs early in the army list development as I'm clearly still tied to the killer and filler mentality.
Be very curious to see your list Hammy just to see how a few games changes the army list design (not that we necessarily would have chosen the same list to start with of course).
Would you say that the wide variety of ways to take the hungarians still exists in AoW as it did in DBM 3.0? I've seen WWg heavy, KnS heavy, foot heavy, pin and punch. The number of viable options seems to have dropped in 3.1 IMO.
Actually it is more like:shall wrote:Alas the answer depends on....
How well you think you will use the Mob?
How badly you will protect your camp?
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Si
If I take the mob then there will be even more for my army to try to protect and if my opponents get to the camp / mob while I will have 2 extra BG's the loss of 6 AP's is going to hurt a lot
Hammy
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list_lurker
- Major - Jagdpanther

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My initial plan for Leeds was to use a small all mouted Later hungarian army and while in the end I found another use for the points I think I would have gone for the fortified camp not the Mob. The argument being that the mob give my opponent a much bigger target and I risked being tied up trying to protect it.
In case anyone is interested the list I was looking at was:
FC,TC,TC
1 BG 4 Superior, Drilled, Heavy armoured, Knights, -, Lancer, Swordsman
3 BG's 4 Superior, Undrilled, Heavy armoured, Knights, -, Lancer, Swordsman
1 BG 4 Superior, Undrilled, Armoured, Cavalry, Bow*, Light spear, Swordsman
2 BG's 4 Superior, Undrilled, Unprotected, Light horse, Bow, -, Swordsman
1 BG 4 Average, Undrilled, Unprotected, Light horse, Bow, -, Swordsman
3 BG's 4 Average, Undrilled, Unprotected, Light horse, Bow, -, -
Small, highly mobile and punchy. The last thing this army needed was to have to worry about hiding two BG's of mob.
In case anyone is interested the list I was looking at was:
FC,TC,TC
1 BG 4 Superior, Drilled, Heavy armoured, Knights, -, Lancer, Swordsman
3 BG's 4 Superior, Undrilled, Heavy armoured, Knights, -, Lancer, Swordsman
1 BG 4 Superior, Undrilled, Armoured, Cavalry, Bow*, Light spear, Swordsman
2 BG's 4 Superior, Undrilled, Unprotected, Light horse, Bow, -, Swordsman
1 BG 4 Average, Undrilled, Unprotected, Light horse, Bow, -, Swordsman
3 BG's 4 Average, Undrilled, Unprotected, Light horse, Bow, -, -
Small, highly mobile and punchy. The last thing this army needed was to have to worry about hiding two BG's of mob.
Honest answer, I have no ideapetedalby wrote:That's a lot of small BGs - especially with 6 x 4 bases of LH.
Does it stand up well to shooting?
I'm interested as our next game will be Serbs vs Hungarians.
Pete
Two of the LH BG's are superior which will help. There is a BG of bow* cavalry which might help...
I have never tried an army like this and as it looks like I will be making yet another switch from Classical Greek to Swiss for Leeds (as nobody seems to have brought pikes) it will have to wait for another time.
I am keen to give it a go and have ideas as to how to use it but...
Hammy


