Battlefield Academy Language Test Version
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IainMcNeil
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Battlefield Academy Language Test Version
Hi guys
if you can read this you have applied for the BA beta and have been granted access to the language test version. We need native speaksers of French, German, Italian & Spanish to give us feedback on this version.
Download from http://www.slitherine.com/files/bbc_ba/ ... _1.5.2.rar
Password slitherine_06_04_11
This is a full new installer and you should install to the default path. It will overwrite your previous beta. You should use the same serial number for your original version of Battlefield Academy. This version is not compatible with other versions so any multiplayer games you start will only be visible to other users in the beta test. You can also continue your current games in the full version of BA without any problems. When you are finished with the beta you can uninstall it.
This version is the final German language version. Other languages have not been updated yet and will come soon but the time pressure was on the retail German release. If you can check and give us feedback ASAP we woudl appreciate it!
Please post all feedback to this beta forum.
If you have any problems or questions please let us know through the forum.
Thanks for playing
The Slitherine Team
if you can read this you have applied for the BA beta and have been granted access to the language test version. We need native speaksers of French, German, Italian & Spanish to give us feedback on this version.
Download from http://www.slitherine.com/files/bbc_ba/ ... _1.5.2.rar
Password slitherine_06_04_11
This is a full new installer and you should install to the default path. It will overwrite your previous beta. You should use the same serial number for your original version of Battlefield Academy. This version is not compatible with other versions so any multiplayer games you start will only be visible to other users in the beta test. You can also continue your current games in the full version of BA without any problems. When you are finished with the beta you can uninstall it.
This version is the final German language version. Other languages have not been updated yet and will come soon but the time pressure was on the retail German release. If you can check and give us feedback ASAP we woudl appreciate it!
Please post all feedback to this beta forum.
If you have any problems or questions please let us know through the forum.
Thanks for playing
The Slitherine Team
Last edited by IainMcNeil on Thu Apr 07, 2011 12:26 pm, edited 2 times in total.
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junk2drive
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IainMcNeil
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junk2drive
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IainMcNeil
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junk2drive
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junk2drive
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pipfromslitherine
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junk2drive
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I started to make a new campaign and used the carryover checkbox. When selecting units, a popout appears to set where units go in future battles, or something like that. Clicking the map didn't do anything so I quit.
Arnhem bridge is 7x3 squares and barges are 3 squares long. Gliders seemed a bit large too but may be ok.
Arnhem bridge is 7x3 squares and barges are 3 squares long. Gliders seemed a bit large too but may be ok.
You can call me junk - and type that with one hand.
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IainMcNeil
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junk2drive
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pipfromslitherine
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junk2drive
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I assume that carryover will only work with units place on the map with the editor so that you can use the C key.
Or is there something I can put in the bsf for reinforcements?
I'm using Merr's paradrop and it is random the troops that you receive. I think I will have to place the carryover force on the map and the drop units will not carry over.
Or is there something I can put in the bsf for reinforcements?
I'm using Merr's paradrop and it is random the troops that you receive. I think I will have to place the carryover force on the map and the drop units will not carry over.
You can call me junk - and type that with one hand.
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pipfromslitherine
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junk2drive
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What I would like to do is drop a number of units and carry over the survivors.
What I will probably do is place a percentage of the total force on the map with C and advise the player to protect those for the next battle. The drop units can then be expendable.
i.e. C force is in position out of LOS of the enemy. Drop force comes on in the hot spot. Once the drop force secures the hot spot the C force can advance to finish the battle.
What I will probably do is place a percentage of the total force on the map with C and advise the player to protect those for the next battle. The drop units can then be expendable.
i.e. C force is in position out of LOS of the enemy. Drop force comes on in the hot spot. Once the drop force secures the hot spot the C force can advance to finish the battle.
You can call me junk - and type that with one hand.
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junk2drive
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junk2drive
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pipfromslitherine
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You need to select the battle to carryover from before you are able to paint anything on the map.junk2drive wrote:I created a carryover campaign, first battle placed some units with C. Get popout, click icon, cannot paint the map. Save battle and create the next, still can't paint the map.
Cheers
Pip
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junk2drive
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