Enemy Information Revealed through Area Attacks.
Moderators: Slitherine Core, BA Moderators
Enemy Information Revealed through Area Attacks.
The situation is that I'm firing into a hex that I don't have spotting into and; therefore, I don't know if there's an enemy unit present. If there is an enemy unit in that hex and that unit is broken or destroyed by the fire (e.g., artillery barrage, airstrike, mortar attack or even a direct fire) then the game reveals that information to me. It seems to me that it shouldn't.
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pipfromslitherine
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We get questions on this, as it is a little unusual. Basically it's a design decision to give players a better feeling when using their bombardments that something happens. While it does provide some unexpected information, we don't think this information is likely to be advantageous outside the cost of using your bonuses.
Cheers
Pip
Cheers
Pip
Thanks. Certainly understand the tradeoffs from a design decision point of view. A follow-up question, as I'm still learning the game; what do you mean bypipfromslitherine wrote:We get questions on this, as it is a little unusual. Basically it's a design decision to give players a better feeling when using their bombardments that something happens. While it does provide some unexpected information, we don't think this information is likely to be advantageous outside the cost of using your bonuses.
Cheers
Pip
Specifically, "... advantageous outside the cost of using your bonuses"?pipfromslitherine wrote:we don't think this information is likely to be advantageous outside the cost of using your bonuses.
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pipfromslitherine
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- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm

