Well.... no. *LOL*TheGrayMouser wrote: @ Cheerful
BTW #'s do count in impact although not directly... If you impact a unit and disrupt it (or cause enough casualties to have it lose a size POA), you do have a choice to charge another BG into it and reap the POA benefits etc. Isnt this enough, especially as yu get to control the order in which you charge units?
Especially given that even if you can 'gain the benefits', you still can't make the target drop any further in cohesion.
Or in other words, you can have 4 BGs charging the same unit without any further advantages than had you used 2, aside from the additional losses that may happen.
In fact, given that a Steady unit will have pretty good odds of inflicting a hit on each attacker, you'd be better off using only the one unit, wait a turn, and then charge with the next, using the first one in melee afterwards.
So a dribble is more powerful than a flat-out charge.....
I agree that any turn-based game will have some oddities because it has to be structured into distinct phases, but not penalizing a unit for multiple attackers is IMO just plain wrong.
As for a consensus.....Well, we're wargamers.
Put 10 wargamers in a room, and you'll get 12 different opinions, 6 alliances and usually a fist-fight if the discussion goes on for long enough

Lars