Paratroopers versus Air Units

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

Post Reply
ncali
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Mon Apr 06, 2009 5:12 pm

Paratroopers versus Air Units

Post by ncali »

One thing I have noticed from the AARs with upcoming GS 2.0 is the use of paratroopers to finish off or otherwise attack air units. This seems somewhat gamey to me and I wonder if something could be done to prevent this "tactic." That's all.
massina_nz
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1137
Joined: Fri Dec 18, 2009 12:12 am
Location: Wellington, New Zealand

Post by massina_nz »

You could always keep your air units out of range of the paras :)
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

Paras have fighter range so if you place your bombers close to the front then enemy fighters can attack the bombers at the airbases and inflict even more damage. So it's actually good play to place your bombers outside enemy fighter range so your bombers can reach the enemy front line, but not being attacked.

If you have land units near your air units you can quickly destroy the para unit. It's expensive to use paras to try to kill enemy air units and you use up valuable para build capacity. You can only build a certain number of para units per year. So you can't do this very often.
Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Tue Apr 27, 2010 10:16 pm

Post by Plaid »

Paratroops suffer heavy damage when landing adjacent to enemy units (more units - more damage, but even 2 often is enough to destroy half of unit during landing) or in non-clear terrain (one time I lost more then half of the unit just landing in totally empty city) so minimal protection of your airbases (garrisons, damaged units on rest and refit, another air) will help against this diversions. Paras will land with lowered eff and high damage, and will hardly do more damage then 1-2 steps to your air.
ncali
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Mon Apr 06, 2009 5:12 pm

Post by ncali »

Destroying the last factor of an air unit is worth about 50 pp. But points taken, thanks for the responses. I feel a lot better if there is a build limit on paratroopers in the sense you can only build so many over a period of time (as opposed to just having a cap on how many you can have at one time).
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”