'Ain Jalut, 1260 AD
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- Senior Corporal - Ju 87G
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'Ain Jalut, 1260 AD
As promised, a first bash at the battle of 'Ain Jalut. I have adapted the army lists used from ones available for the tabletop version of Field of Glory as they seemed about right. I have divided the Mongol army into a full strength and a part strength Tuman - if you think that what Kitbuqa had was one over strength Tuman, feel free to edit the text of the units in Baydar's Tuman to reflect that.
I have not included some of the exotic features of the battle, notably the handful of Egyptian handgunners. While they were at the battle, it does not appear they were in any great number, nor does it appear that they had any effect, other than providing a little novelty.
I have played this over a few times as either side and have enjoyed it. I hope you enjoy it too. Pete - the map is the right way up and the forces the right way around (I think)! It is a pity that we cannot set 'rout points' on the battle field as you can in games like Medieval Total War etc - they do provide for a bit of variety and, more importantly, a limited control of routing forces.
I have set this battle near Zi'rin, using Google Earth to get an idea of the landscape today. I have set it to the East rather than the West of the town, largely because the landscape there seems, to me at least, to better allow me to reproduce some of the features of the battle (two Egyptian divisons hidden in valleys either side of the Mongol vanguard).
Anyway - if you like cavalry battles, you should enjoy this. I am working on a variant of this battle where the Kingdom of Acre submits to the Mongols and sends forces out with Kitbuqa. Not at all far fetched, though if it had happened 'Ain Jalut would probably not have happened where it happened - the Kingdom of Acre aided the Muslim forces on ther march to 'Ain Jalut. Had that help not been available and had the Kingdom of Acre been actively hostile at this point, who knows where the Muslim army would have faced the Mongols. Still, it may make for an interesting 'what if'. Enough rambling - link below.
http://dl.dropbox.com/u/17052915/%27Ain%20Jalut.zip
UPDATE - WHAT IF scenario with the Kingdom of Acre joining the Mongols at 'Ain Jalut is available at the following link:
http://dl.dropbox.com/u/17052915/%27Ain ... t%20if.zip
THIS HAS BEEN MODIFIED TO RESET HUGH OF ANTIOCH'S LEADERSHIPS STYLE AND STATUS 22/1/11
I have not included some of the exotic features of the battle, notably the handful of Egyptian handgunners. While they were at the battle, it does not appear they were in any great number, nor does it appear that they had any effect, other than providing a little novelty.
I have played this over a few times as either side and have enjoyed it. I hope you enjoy it too. Pete - the map is the right way up and the forces the right way around (I think)! It is a pity that we cannot set 'rout points' on the battle field as you can in games like Medieval Total War etc - they do provide for a bit of variety and, more importantly, a limited control of routing forces.
I have set this battle near Zi'rin, using Google Earth to get an idea of the landscape today. I have set it to the East rather than the West of the town, largely because the landscape there seems, to me at least, to better allow me to reproduce some of the features of the battle (two Egyptian divisons hidden in valleys either side of the Mongol vanguard).
Anyway - if you like cavalry battles, you should enjoy this. I am working on a variant of this battle where the Kingdom of Acre submits to the Mongols and sends forces out with Kitbuqa. Not at all far fetched, though if it had happened 'Ain Jalut would probably not have happened where it happened - the Kingdom of Acre aided the Muslim forces on ther march to 'Ain Jalut. Had that help not been available and had the Kingdom of Acre been actively hostile at this point, who knows where the Muslim army would have faced the Mongols. Still, it may make for an interesting 'what if'. Enough rambling - link below.
http://dl.dropbox.com/u/17052915/%27Ain%20Jalut.zip
UPDATE - WHAT IF scenario with the Kingdom of Acre joining the Mongols at 'Ain Jalut is available at the following link:
http://dl.dropbox.com/u/17052915/%27Ain ... t%20if.zip
THIS HAS BEEN MODIFIED TO RESET HUGH OF ANTIOCH'S LEADERSHIPS STYLE AND STATUS 22/1/11
Last edited by tonymcenery on Sat Jan 22, 2011 2:14 pm, edited 2 times in total.
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- Sergeant - 7.5 cm FK 16 nA
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Just finished playing as the Mameluks against the AI.
I think I have never seen a scenario where the terrain played such a crucial role. With no lancers on the left wing and the Mongol HC on the center, I decided to attack with my right wing and hold everywhere else. This resulted in the Sultan's elite HC getting jammed between the Mongol HC and the impassable terrain on the right.
At the end, the menace of the Mongol HC never materialized because they didn't charge nor move, and my right wing ended flanking them. However, at that point my left had already crushed the Mongol's right, so this was not as decisive as expected. I took a screenshot of this moment (note the red "V" in the minimap - it's the Mongol LC, which the AI never used aggressively)

A couple of turns later the Mongol HC had vaporized and the game ended 19 to 71.
A very nice scenario, thanks!
I think I have never seen a scenario where the terrain played such a crucial role. With no lancers on the left wing and the Mongol HC on the center, I decided to attack with my right wing and hold everywhere else. This resulted in the Sultan's elite HC getting jammed between the Mongol HC and the impassable terrain on the right.
At the end, the menace of the Mongol HC never materialized because they didn't charge nor move, and my right wing ended flanking them. However, at that point my left had already crushed the Mongol's right, so this was not as decisive as expected. I took a screenshot of this moment (note the red "V" in the minimap - it's the Mongol LC, which the AI never used aggressively)

A couple of turns later the Mongol HC had vaporized and the game ended 19 to 71.
A very nice scenario, thanks!
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- Senior Corporal - Ju 87G
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Thanks - glad you enjoyed it! It might be possible to make the impassable area of the hill passable. However, in reality it is a very steep hill, so it probably would not have been attempted by the cavalry. I give the Sultan 10 out of 10 for setting this situation up. He had Baibars bait the Mongols and bring them via a feigned retreat to the spot where his divisions were waiting. Then he attacked. It seems a bit rich for the Mongols of all people to fall for a feigned retreat - but they did. Anyway, glad you enjoyed. Off on holiday for a week or so. Will have a go at another scenario when I get back.
P.S. The screenshot is great!
P.S. The screenshot is great!
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- Field of Glory Moderator
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Re: 'Ain Jalut, 1260 AD
Yes, this is an exciting scenario, most definitely. The lack of "rout points" here is not too much of a problem either, but it is in your third Byzantine scenario where you have set up an ambush in a narrow passtonymcenery wrote: I have played this over a few times as either side and have enjoyed it. I hope you enjoy it too. Pete - the map is the right way up and the forces the right way around (I think)! It is a pity that we cannot set 'rout points' on the battle field as you can in games like Medieval Total War etc - they do provide for a bit of variety and, more importantly, a limited control of routing forces.
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- Senior Corporal - Ju 87G
- Posts: 75
- Joined: Sun Apr 04, 2010 3:38 pm
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- Senior Corporal - Ju 87G
- Posts: 75
- Joined: Sun Apr 04, 2010 3:38 pm
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- Senior Corporal - Ju 87G
- Posts: 75
- Joined: Sun Apr 04, 2010 3:38 pm
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- Field of Glory Moderator
- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
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- Field of Glory Moderator
- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
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- Senior Corporal - Ju 87G
- Posts: 75
- Joined: Sun Apr 04, 2010 3:38 pm
Just had my first attempt against the Mameluke AI (neutral). I was not optimistic at first, but I still ended up winning about 35 to 90. Was quite tense for a while, though I do find very large battles a bit tedious because of the number of BGs to activate or wait for (when the AI is playing). Still the large numbers look good.